Science Fiction

Eminent Domain: Microcosm

The galaxy just got a whole lot smaller...

Two mighty empires are about to collide. Play your cards right and become the ultimate ruler of this microcosm!

Eminent Domain: Microcosm is a quick-playing two-player card game which brings you all the thrill of building a space empire in just 15-20 minutes. Each turn you take a card into your hand from the supply, then you either play a card and carry out its instructions, or pick up your discard pile to refill your hand. Each card also has a scoring condition on it, and to win you'll want to maximize those conditions.

As in the grandfather game Eminent Domain, actions you take can be "boosted" by revealing other cards sharing the same icon. Colonize and attack planets, do research, and take advantage of politics to score the most influence by the end of the game!

Omega Virus

You and the three other of the greatest heroes of planet earth must save the BattleSat1 space station from the evil Omega Virus. Using a Command Center, you explore the space station collecting access cards (red, yellow, blue) and equipment (the Negatron, the Decoder and the Disruptor) - all of which you must find in order to locate and destroy the Omega Virus. The BattleSat pleads for help and assists you while the Virus taunts and attempts to destroy you as you try to locate which room the virus is hiding in.

Note: This game is available by request only and requires having a membership to play.
See game associate for details.

Alien Frontiers: Outer Belt

The Outer Belt expansion to Alien Frontiers adds ships and colony tokens for an additional player and expands the playing board. This side-board expands the moon with a new territory, and introduces the nearby Asteroid Belt. Asteroid Counters move through the belt during the game, changing their docking requirements as they change their positions. Staking a claim to an Asteroid will give you resources, a derelict ship, or new alien devices. Outer Belt can accommodate 2 to 5 players (up to 6 players when combined with Alien Frontiers: Factions).

Stowaway 52

You have gotten yourself onboard an alien ship on its way to attack Earth. You need to sneak around the aliens, learn your way around the ship, and sabotage their evil plans. Can you sabotage the ship in time without getting caught?

Stowaway 52 is a choose your path gamebook in a deck of cards. You can start your adventure on any card, and on each card the choice you make tells you which card to go to next. The goal is to find the path through the adventure that visits all 52 cards.

There are five game modes:
Too Many Stowaways - 2-5 players are chasing each other around the ship, trying not to get caught!
Two Stowaways - A 2-player race through the ship to get the highest score.
One Stowaway - A solitaire adventure trying to get the high score(a perfect score is 52).
Stowaway Rummy - A rummy variant using story segments as melds for up to 4 players.
Alien Treasure Hunting - A 2 Player game where one player hides treasures and the other player one tries to find the best one.

Alien Frontiers

Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours.

Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world.

The game board shows the planet, its moon, the stations in orbit around the planet, and the solar system’s star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources, expand your fleet, and colonize the planet.

As the game progresses, you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and, if you control a territory, you are able to utilize that sway to your advantage.

The planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact, you will discover amazing alien technologies that you can use to advance your cause.

Winning the game will require careful consideration as you assign your fleet, integrate the alien technology and territory influences into your expansion plans, and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier?

Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy, though, because the other players will be trying to do the same thing.