Renaissance

Notre Dame

Rio Grande Games' description:

The players take on the roles of the heads of influential families in Paris at the end of the 14th century. In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3–5 boroughs that surround the site of Notre Dame. As head of his family, each player tries, through clever use of his action cards, to advance the power and prestige of his family, but penalties are assessed on those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end is the winner.

Players play as well-off Parisians in the 14th century who wish to improve the importance and appearance of the city quarter around the famous Notre Dame cathedral. The primary game concept is original, but simple, card play players use to permanently improve their influence in the quarter. However, turn after turn, round after round, players must make choices that can have major implications. If one does one thing, then the other can't be done. Concentrating on one aspect means automatically ignoring another, which, above all others, is particularly dangerous in the case of the gradually approaching plague...

After 9 exciting rounds and about 75 action-filled minutes, Notre Dame is over. The maitre who has made the most of his cards and has garnered the most prestige points is the winner.

Description from Alea.

This game is #11 in the Alea big box series.

Expanded by:

6-/7-player expansion (unofficial)
Treasure Chest

Reimplemented by:

Notre Dame Express (unofficial)

Princes of the Renaissance

Princes of the Renaissance is set in Renaissance Italy. Each player takes on the role of one of the minor Condottiere princes, such as the Gonzagas or d'Estes. Then there are the big five major cities: Venice, Milan, Florence, Rome, and Naples. These are not controlled by individual players, but players will gain 'interests' in them as the game progresses. Each city has six tiles, most of which represent a famous character such as Lucrezia Borgia or Lorenzo Medici. Each tile has its own special properties that are linked to the character on the tile. Thus Cesare Borgia will help you to become more treacherous, while a Venetian merchant will increase your income. These tiles are also worth victory points, depending on the status of the city at the end of the game.

A city's status will change as a result of war. When two cities fight, they will each need a Condottiere to fight for them. Players bid, using influence points, to decide who will represent each city. The outcome of the war will depend on a little luck and the size of each player's army. Each player also gets paid for fighting, no matter what the outcome of the war is. Thus players can turn influence into gold, which in turn can be used to buy more City tiles.

No game on the Italian Renaissance would be complete without an element of treachery. Players can be openly treacherous by buying Treachery tiles, which will allow them to do nasty things like steal influence, bribe troops, or knock players out of an auction. However, the game allows players to be devious in other ways, that still remain legal. Making sure that a war goes the way you want it to is an important part of the game, and it is not always the player with the best army who ends up fighting. Want a city to lose, well become Condottiere for them and make sure you have a really bad army, or use Treachery tiles to bribe your own troops not to fight. At some point some player will become the Pope, which means he can form a Holy League (i.e. join one side in a battle). Want to make sure the Pope is on the 'right' side, well why not bribe him? What players negotiate over is up to them. The game does not force negotiation and works perfectly well without it, but it remains an avenue for players to explore.

House of Borgia

DESCRIPTION: Players take on hidden roles competing for influence in this ingenious tip of the hat to Liar's Dice.

GENERAL INFO: A bluffing game with dice for 2-6 players that plays in less than 30 minutes.

THEME: It is 1492, the church is without a pope. With the shadows to thank, the Borgia family is at the peak of their power. In a week the Cardinals will gather for the Conclave. With your reputation you could never win the seat, but you may be able to control who does!

HOOK: It's like Coup meets Liar's Dice! A quick and glorious game of lies and deceit! Richly thematic and completely immersive.

WINNING CONDITION: Having secretly controlled the Cardinal who has the most influence at the end of the game.

MECHANICS: Players are randomly given an identity at the beginning of the game. It is imperative that they keep their identity secret from the other players. These identities represent the Cardinal who they want to gain the most influence.

6 cards representing Cardinals, are randomly placed in an ascending ladder-like line up. A Cardinals position on this ladder determines how much, if any, influence they will gain at the end of the turn.

Using dice and bluffing in a similar fashion to Liar's Dice, players will be able to manipulate a Cardinal's position on the ladder; or manipulate how much influence they have; or even accuse another player of the Cardinal they are controlling.

At the end of the game, if another player has accurately paired you with a Rumor Card, one that matches your secret identity, you lose; regardless of how much influence you may have acquired for your Cardinal.

Stones of Fate

You hold in your hands the Stones of Fate. Before you, hidden from your view, are the cards that will determine your destiny. Armed with your skill, memory, and a bit of luck, you move your stones and trigger powers in the cards. You will bring fortune for yourself and tragedy to your foes.

In the game Stones of Fate, you have three actions from which to choose:

Peek at a card
Move a stone
Flip a card

Use these actions wisely to strategically position your stones and flip the cards to activate them at just the right time and you can win the card and the points that come with it. Take advantage of special effects on cards that are triggered when you win or flip to give yourself and advantage or to thwart your opponents' plans.

Histrio

It's that special time of year when the entire kingdom gathers at court for the Munificent Theatrical Festival. Acting troupes from all over the land will come together to perform plays of light-hearted comedy or soul-wrenching tragedy. Will their performance win the favour of the king or will his fickle mood spell a flop?

In Histrio, you travel the land recruiting actors to join your troupe. Assemble the right team and you might earn enough money to pay for an entire year of shows. It'll take careful planning and a little luck to out-perform your competitors. The play is the thing in Histrio, and the world is your stage!