Real-time

Until Daylight

Until Daylight is a co-operative survival card game. Your goal: Survive ten waves of enemies and save at least one survivor.

During the game, you can find and exchange objects, weapons, and ammunition with other characters and build traps or barricades to protect yourself and ensure your survival as a group. Your reflexes, your sense of strategy, and your ability to survive will be tested. Every character you may embody is unique and has its advantage and drawback that will enhance the game with strong and intense moments. "Search, fight, survive" will quickly become your motto.

Your first games should be difficult, and you will probably die. Don't worry — it's normal because surviving the apocalypse is anything but easy. Every attempt will teach you a little more about the game mechanisms and strategic priorities. Until Daylight is a game in which every action counts and where time will be very cruel. In some phases you will have only a few seconds to react before the horde falls on you. You win the game if the following three conditions are met:

All characters survived the ten rounds of the game.
All enemies revealed in the game were eliminated.
The group saved at least one survivor.

Until Daylight is a co-operative game, but of course players might disagree on which strategy to adopt. In these circumstances, the group leader decides which action will be carried out for the party. The player with the most experience points is the group leader.

—description from publisher

Dungeon Rush

In Dungeon Rush, players are adventurers rushing through a perilous dungeon to root out evil, earning coins and improving their abilities along the way. After three levels (with three rounds of monsters in each level) they face the Dungeon Lord and the Dragon.

Each player has two heroes, one for their right hand and one for their left. Players simultaneously reveal two dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win, you claim the card as loot or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card, with the ability symbol sticking out. This way the four different types of abilities — Melee, Ranged, Magic and Stealth — are built up in one direction each, out from your hero.

For particularly strong monsters, your heroes can combine their power by hitting the monster with both your hands.

Anchors Aweigh!

Adventure awaits in Anchors Aweigh!, but have you packed the right equipment to prepare for what lies ahead?

The game lasts two rounds, with two phases in each round. To set up, give everyone a ship that has room for twelve items (four under the deck out of view of others), then dump all of the equipment tiles in the center of the table. Take thirteen adventure cards in the appropriate number of the appropriate types (discovery, trade, pirates, contract), then lay them out in a circle around the equipment.

When everyone is ready, reveal the adventure cards, then race to fill your ship with equipment tiles using only one hand, adding two colored goods in the special slots for those. Whoever finishes first scoops the cards up so that everyone else has to finish equipping their ship without seeing what's coming. You then shuffle the cards, then reveal them one by one:

Discovery: When this type of card is revealed, you can discard the 1 or 2 equipment tiles shown to receive the goods or money instead. Whenever you receive goods, they must be placed in an empty space on your ship; you can discard equipment to make room for them, if you wish.
Trade: You can trade the one good on the left of the card for the 2-3 goods on the right, if you wish.
Pirates: Before revealing this card, every player must say either fight or flee. If you flee, nothing happens to you. If you fight, you must be able to discard the equipment shown on the card or else you're penalized and must ditch some money and aa good; if you do have the equipment to drive the pirates away, you receive the reward shown on the card.
Contract: Place this on the bottom of the deck until only contract cards remain, then reveal them one by one. If you have the 1-4 goods showing on the card, you can discard them to get the monetary reward.

At the end of the round, convert every remaining good into 1 coin, then for each ten coins, convert them into a treasure chest and place it on an empty space in your boat. Now you'll have less room on board for the second leg of this trip, which plays out nearly identically to the first one.

In the end, whoever has the most money wins!

Cobra Paw

In Cobra Paw, players take turns rolling the dice — which feature six unique symbols — then race to grab the tile with the matching pattern before anyone else. Whoever grabs six tiles first wins!

Unlock! The Formula

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.

In the adventure Unlock! The Formula, The Department has lost contact with one of their chemists, Dr. Hoffman. Your mission is to retrieve the truth serum he had been developing. Deep in the New York subway tunnels, you must seek out his laboratory, locate the doctor, and recover the formula before time runs out. The clock is ticking...can you escape?

An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.