Push Your Luck

Let's Dig for Treasure

It's the funky-freshest Push-Your-Luck experience out there, for the whole family! Just shuffle up the deck and divide it into 3 "Dig Stacks" and you're ready to start digging for treasure!

On your turn, choose and "dig up" a card from any of the Dig Stacks...look for cards worth a lot of points, or cards that trigger a powerful effect, such as stealing a card from another player!
You can stop digging at any time, or keep digging up cards for as long as you want...the more cards you dig up before you "stop," the more you stand to gain--but be careful--if you dig up a 2nd Worms Card, or even a SINGLE skeleton card, your turn will end immediately and you'll lose *EVERYTHING* you dug up so far (this turn)!
Once an entire Dig Stack is empty, the game is over and players add up the total point values on their cards! Be sure to look and see if you scored any "bonus point" effects (you did make sure to dig up some Milk to go with your Cookies, right?).
You've got all kinds of zany stuff to find while digging: Loyal Dogs (protect you from a Skeleton!), Sewer Lines (worth negative points--give it to your least favorite opponent!), heck, you might even transcend death with The Crown of the Lich Lord, or turn those pesky worms into big points with Skwirmz the Worm God!

—description from the publisher

Glow

In Glow, you are an adventurer who builds their company by recruiting a new traveling companion each turn, trying to combine their powers as best as possible. You'll roll the dice to activate the advantages that your companions bring you...or their disadvantages. Gather many slivers of light to dispel the darkness, restore the colors, travel the land to reach landmarks, and (yes) score points.

In short, Glow is a card-drafting, dice-rolling, and combinations game. The box contains lots of colorful dice, two game boards for two different gaming experiences. You have also to count on luck sometimes, but be attentive to your card combinations, too.

Stella: Dixit Universe

Starseekers! Explore the sky and bring some light back to your world.

Stella is a competitive game in the Dixit universe. In each round, players interpret Dixit cards on a board after receiving a common clue word. Each player observes the Dixit cards and secretly associates these cards with the clue word, marking on their erasable personal slates the cards that they choose. Selecting the same cards as the other players allows you to score more points. Conversely, selecting a card that no one else chooses may cost you dearly.

At the end of the fourth round, each player calculates their total score. Whoever has the most points — which is possibly more than one person — wins.

Take calculated risks, but beware of the fall.

—description from publisher

Living Forest

In Living Forest, you play as a nature spirit who will try to save the forest and its sacred tree from the flames of Onibi.

But you are not alone in your mission as the animal guardians have come together to lend a hand around the Circle of Spirits where you progress. Each turn, they bring you valuable elements, so try to combine your team of animal guardians as best as possible to carry out your actions, but be careful because some are lonely and do not like to be mixed with others...

Camel Up: Off Season

In Camel Up: Off Season, each of the 3-5 players has their own caravan of four camels that can carry goods, with the camels being able to carry 3, 4, 5, and 6 goods. Goods come in four types — carpets, vases, dates, and (non-date) fruit — and these goods will be available at markets, with one more market in play than the number of players. Each double-sided market indicates how many face-up and face-down cards are placed there, in addition to the special power of that market.

At the start of a round, players bid to see who selects goods first from a market, with the bidding rules being set by the back of the topmost goods card in the deck. Whoever wins the bid pays their money to the bank, while everyone else keeps their coins. (Coins are victory points, so you might not want to throw away too many of them!)

The winning bidder chooses a market, uses the power of that market (if they wish), then takes all of the goods from that market, flips them face up (if needed), then loads the goods on their camels. A camel can hold goods of only one type, and if a goods type is on a camel, then you must continue placing that good on the same camel. Each camel has a goods limit, however, and if you exceed that limit, then you must throw away all of that type of good.

Each other player in clockwise order then chooses an unchosen market, optionally uses its power, and collects and loads its goods. Each player then has the option of selling goods from at most one camel, with each type of goods paying out in different ways:

Dates: Cards show 1-4 dates, and the more you sell at once, the more money you receive.
Carpets: Cards come in six colors, and you can't sell the same color twice in a batch. Again, the more you sell at once, the better.
Vases: Cards come in three types (with some overlap), and you can sell only one shape at a time
Fruit: Cards come in four types worth different amounts, and you can sell only the lowest-valued fruit.

Place a 1 coin on the unchosen market, flip all the other markets, refill those markets with cards, then start the next round. When the deck runs out, complete one more round — selling once from each of your camels — then whoever has the most money wins.