Programmed Movement

Leylines

Your ancestors have lived in the forest for generations, surviving by following the Leylines - tangled wisps of magic that weave between the pines and lead to the forest’s most coveted bounties. But you can’t sustain yourself on only moss and berries for long. Every solstice, the fae-markets roll into the forest with their caravans bursting with food and supplies. Gather what you can from the woodland floor and seek out the markets before they move on.

Leylines is a re-imagining/update of the classic game Auf Achse by Wolfgang Kramer set in a brand new world with new rules by Daryl Andrews, featuring beautiful acrylic standees and a circular board filled with magical leylines and mystical markets!

To win, players must collect resources in the forest and bring them back along the leylines to the markets to sell them. Be aware though the magical merchants pay different amounts depending on what they are interested in!

Each round players will take turns waking up and preparing for the day by placing their dice to program their actions and then adventuring through the forest using their placed dice. They will pick up resources along the way and deliver them to the markets for either Gold or Magical items to help them in their journey.

Tiny Turbo Cars: Collector's Edition

Tiny Turbo Cars: Collector's Edition contains everything from Tiny Turbo Cars as well as these additional components, all in one box:

- All components from Time Machine Expansion
- All components from Adventure Crew Expansion
- All components from Fantasy Squad Expansion
- All components from Space Team Expansion
- All components from Speed Up Expansion
- Wooden Tokens Upgrade Pack

Critter Kitchen

It's Restaurant Week in Bistro Bay! Restaurants are competing in food challenges, while also planning an epic meal to impress a celebrity critic. As one of 1-5 players in Critter Kitchen, you'll send your chefs into the city to gather ingredients to create amazing meals and demonstrate that your restaurant is the best in town.

Each round, new random ingredients are placed in locations throughout the city. Players simultaneously and secretly plan which locations to send their three chefs to, hoping to collect the best ingredients. Some chefs are fast, but can gather only one item, while others can carry three items but arrive late. Rumors are also available at locations and provide guidance on what the critic desires.

Challenges revealed in rounds 1-6 offer the players opportunities to earn stars for crafting dishes with specific ingredient requirements. After round 7, the players must create an epic meal to impress the celebrity critic and cater to their appetites. A multitude of different critics, rumors, and restaurateurs mean every game is fresh!

—description from the publisher

Crossing the Woods

Help Pirouette the squirrel to go back home!

Plan Pirouette's moves by placing your card at the right moment on the Forest board... When all the little strategists around the table have laid down 5 cards, reveal them and move Pirouette !

—description from the publisher

You win if Pirouette gets back home. If the deck of cards is empty, the team loses.

Doggerland

Doggerland was a landmass that connected Great Britain to mainland Europe that disappeared under the North Sea after the last ice age. Humans lived on these fertile lands where multiple resources and animals were found.

In Doggerland, you play a clan at around 15,000 BCE. Your goal is to expand your clan in order to leave a trace of its existence for centuries to come. Players increase their population, make crafts, paint murals in caves, raise megaliths for the gods, and (most of all) survive the rigors of the seasons. To do this, they explore the surrounding territory and adapt to the resources at their disposal. The territory differs in each game, thanks to modular tiles.

Each round, players program their actions, then carry them out. These actions vary, based on available resources, abundance or scarcity around their villages, and also based on the actions of other players. As time passes, resources run out, and clans must migrate to find what they need for their development and survival.

In each clan, there is a leader who brings bonuses, and a shaman who allows powerful and unique actions thanks to knowledge and magic. After 6-8 seasons, the clan with the most points wins.