Press Your Luck

Double or Nothing

Double or Nothing is a fast paced, press-your-luck game that is perfect fun for groups of 3-6 players. How far will you push yourself to score points? Players take turns scoring or flipping over cards, looking to increase their points. Turn over the wrong cards and you will be out of the round.

The last player in the round is forced to play Double or Nothing which can lead to mega-points or nothing at all. Once the seventh bonus card is turned over the game ends and the person with the most points wins.

Goa

Goa, a strategy game of auctions and resource management, is set at the start of the 16th century: beautiful beaches, a mild climate, and one of the most important trading centers in the world. Competing companies deal in spices, send ships and colonists into the world, and invest money. Are you on top or at the bottom? It depends on how you invest your profits. Will you make your ships more efficient? Enhance your plantations? Recruit more colonists? Only a steady hand in business will help.

Each turn begins with an auction phase, where each player gets to auction one item (and the starting player two items). The first item being auctioned gives the right to go first the next turn (along with a card that gives an extra action). If you buy your own item, you pay it to the bank. If someone else buys the item you sell, they pay you. Items include plantations complete with crops, income tiles (income in money, ships, plantation refills each turn etc.), ships, settlers, and later on tiles that score points for certain achievements.

After the auction, players get three actions to either improve their technologies or produce things such as spices on plantations, ships, money or build more plantations. Each player has a board showing their advancement for various things: getting ships, planting new spices, getting colonists, etc. The more a player advances along one track, the better one is doing that particular action. The further you get along a certain track, the more points that track is worth at the end, and there are also rewards to the first player who reaches the last two levels along each track. On the other hand, each player normally needs to perform the actions for all the tracks at some point, so it's not necessarily a good idea to concentrate on just a couple of them. Goa is a game that gives plenty of opportunity for tough decisions, since a player always has at least one action too few.

The game mixes an interactive element of the auction, which encourages you to nominate things that other players want so you receive cash with the solitaire management of your plantation, which then interacts later on as players race to be first in the top tech levels.

The 2012 edition of Goa includes four new tiles and a new play variant, as noted on the cover of the Z-Man Games edition.

Magdar

Magdar is a light game of risk management with a board that is slowly destroyed over the course of play. Players control dwarves mining mithril and gems on a randomly assembled tile-based board. After each player's turn, he or she rolls a die and chooses a tile with that number on it at one end of the board for Magdar to destroy. Any dwarves on the destroyed tile are sent back to the cavern entrance and lose anything they were mining at the time. The game ends when one row of tiles has been completely destroyed. Scoring is based upon having a good mix of mithril and gems. Other elements such as claim jumping are added in the advanced version of the game.

Tales & Games: The Three Little Pigs

As a little pig, your dearest wish is to build a strong and beautiful house in which you can spend your long winter evenings. But you won’t need trowels nor scaffoldings, as only dice will allow you to construct your dream home. Beware the wolf prowling around, whose only thought is to literally blow down your comfy house!

The Three Little Pigs is an easy and fun dice game for the whole family. On your turn, roll the special pink dice up to three times and try to generate symbols to trade for doors, windows, and roofs made of straw, wood, and brick. The more beautiful and voluminous your house is, the more points you will earn at the end of the game. If you generate two wolf symbols, take a huff and puff and blow someone's house down!

This original game comes in a box decorated to look like a storybook and includes an illustrated version of the famous tale of the Three Little Pigs.

Cloud 9

Cloud 9 - The Daring Game of Ups and Downs

Players earn points by daring to stay in the basket of a hot air balloon as it rises. Points increase as the balloon climbs from cloud to cloud, but so does the risk of the balloon falling. Should you jump out to save your points or trust that the pilot will take you safely higher?

Everyone places their passenger token into the balloon's basket to start the trip, and receives a hand of six balloon cards. Then, each turn, a different "pilot" rolls an increasing number of specialized dice to see if the balloon can stay aloft. The dice dictate how many of the balloon cards are needed of each color. (There are also optionally played Wild Cards to keep everyone guessing.) Each player decides whether they think the pilot will have the cards to successfully take the balloon up, or whether they should jump out and keep the points earned so far. If they stay, they run the risk of getting no points if the pilot fails. If the balloon does fall, it is placed back on the lowest cloud. Everyone hops aboard and draws one new card, and the next trip begins. When a player earns 50 points the game is over.