Point to Point Movement

Great Western Trail (Second Edition)

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

The second edition of Great Western Trail includes solitaire rules, making for a player count of 1-4.

Second Edition:
Remember the old days in the West? Well, the times they are a-changing’! From new solo opponent to incredible landscapes, you won't know where to start. And there is a new herd of cows for you to sell!

Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up!

The Changes in the Second edition:

Brand New Artwork by Chris Quilliams
Solo Mode: A New Challenger in the West
Dual-Layered Player Boards
Addition of a new breed of cows: The Simmental breed
Two new reversible buildings (#11 & 12)
Twelve Exchange Tokens, First introduced in the Rails of North Expansion, for more interaction with other players
Four new Master Tiles added for more strategy, replayability, and challenges

—description from the publisher

Maharaja: The Game of Palace Building in India

A board game for two to five players with elements of area control and simultaneous action selection. During the game, the players take different roles and travel from city to city in India. Their architects build palaces and houses for the Maharadja.

Of course, building a palace is expensive. Therefore, it is important to earn enough money in the cities. The first player who builds seven palaces is the winner.

Players choose their actions simultaneously, but reveal and resolve them in turn. Actions include generating money, building houses or palaces, manipulating the Maharaja's movements, and choosing new architects (each architect has a unique power, but the more powerful ones come further down the turn order).

At the end of each round, the Maharaja scores the city he is currently in based on the number of buildings, and players receive money accordingly. He then moves to a new city.

Besides the basic game, the rules booklet contains two advanced versions for players who seek even more depth in their game play.

Stronghold: Undead (Second Edition)

The Necromancer leads an undead army toward the stronghold walls. A powerful artifact lies within the stronghold. A magical item imbued with immense energy. The Necromancer's powers are weakening, and his magical essence is fading with each passing moment. He will regain his powers if he manages to take the castle by storm and claim the artifact. Thus, if the undead army succeeds in breaching the stronghold within eight turns, it will capture the artifact and attain victory. If not...well, if not, the Necromancer's powers will fade completely and the undead army will turn to dust.

Stronghold: Undead is a re-balancing of the original Stronghold: Undead expansion for the second edition of Stronghold that is now a standalone game. It includes a new board with new paths to siege the castle, undead mechanisms, and more ways for both sides to secure their victory!

—description from the publisher

NOTE: Retail edition doesn't include KS-exclusives. KS edition can be found here: Stronghold: Undead (Second Edition) – Kickstarter Edition

Great Western Trail (Second Edition)

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

The second edition of Great Western Trail includes solitaire rules, making for a player count of 1-4.

Second Edition:
Remember the old days in the West? Well, the times they are a-changing’! From new solo opponent to incredible landscapes, you won't know where to start. And there is a new herd of cows for you to sell!

Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up!

The Changes in the Second edition:

Brand New Artwork by Chris Quilliams
Solo Mode: A New Challenger in the West
Dual-Layered Player Boards
Addition of a new breed of cows: The Simmental breed
Two new reversible buildings (#11 & 12)
Twelve Exchange Tokens, First introduced in the Rails of North Expansion, for more interaction with other players
Four new Master Tiles added for more strategy, replayability, and challenges

—description from the publisher

Pandemic: Hot Zone – Europe

Pandemic: Hot Zone – Europe features the same nail-biting co-operative experience of Pandemic in which players win or lose together, but in a smaller form that you can take anywhere and play in a shorter amount of time. As members of an elite team, you use your character's unique abilities to treat cases, stop outbreaks, and research the cures. Discover all three cures in time to win! Add extra challenges with new mutation cards!

—description from the publisher