Pattern Recognition

Paranormal Detectives

You open your eyes to discover the most horrible truth of a lifetime... It has just come to an end and you are a ghost, floating in the air! Terrified, you look at your own body. A group of strange individuals have gathered around your mortal remains, watching it closely with sparks of fascination in their eyes. They want to communicate with you to discover how your life ended. You need to talk to them and reveal the truth so the culprit can be judged!

Paranormal Detectives is a deduction party game. One player takes the role of a Ghost. All other players work as Paranormal Detectives and need to discover how the victim died. Using paranormal abilities they will communicate with the Ghost, asking open questions about the details of the crime. The Ghost answers in a variety of ghostly ways - by arranging a hangman’s knot, playing chosen tarot cards, creating a word puzzle on a talking board, drawing by holding the hand of a detective and many more!

At the beginning of the game, the Ghost player receives a story card with a full description of the murder. Each card depicts all the details of the case. Each Detective receives asymmetrical, pre-constructed set of interaction cards, player investigation sheet, and a player screen.

On their turn, each Detective asks the Ghost any open question they want and plays a single interaction card. The card implies the way the Ghost may answer the question. There are 9 different interactions total, most of them giving information to all Detectives. Since Detectives may ask any open questions and interaction cards vary, the game allows for lots of creativity for both the Ghost and Paranormal Detectives.

Detectives may try, twice during the game, to guess what has actually happened to the victim stating who was the killer, where did it happen, what was the motive, how was it done and what was the murder weapon. Then the Ghost writes down secretly on this Detective’s investigation sheet how many of their answers are correct.

The game can end in two ways:

If a Detective gives all correct answers. In this case, they win, together with the Ghost player.
If all Detectives run out of interaction cards. In this case, if no one has guessed everything correctly then, whoever guessed correctly the most information is the sole winner of the game!

Tuki

In the Inuit language, "tukilik" is used to define an object that carries a message, and the northern landscapes are densely populated with such objects. The most well known of these are the inukshuk, that is, structures of rough stones traditionally used by Inuit people as a landmark or commemorative sign, with the stones often being stacked in the form of a human figure.

During each turn in Tuki, you attempt to construct an inukshuk based on the die face rolled using your stones and blocks of snow. Players have only a limited number of pieces with which to construct the inukshuk, so you'll need to be creative and use the three-dimensional pieces in multiple ways, such as to counterbalance other pieces or even build on top of existing pieces. A solution always exists — you just need to discover it!

You can choose from two levels of difficulty when playing Tuki to level the playing ground between newcomers and experts. Be swift, yet precise, and transform your stones into messengers of the north...

One Key

The Key is missing, and it is up to the players to find it! The team leader tries to communicate with the other players, proposing clues by indicating their degree of affinity — strong medium/weak — with the object that the team must find. With good team-play, the other players remove the wrong cards, step by step, until the Key is all that remains. Removing the Key results in instant defeat, so be careful!

One Key is a family game for all kinds of players, a light game that offers a co-operative experience based on the association of ideas and deduction. All the objects are like little universes of their own. Find the right one to solve the enigma! One Key is best played with an app with a three-minute timer and background music to add tension to your games.

—description from the publisher

Cobra Paw

In Cobra Paw, players take turns rolling the dice — which feature six unique symbols — then race to grab the tile with the matching pattern before anyone else. Whoever grabs six tiles first wins!

Spot it!

Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards.

Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!

Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco.

The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions.

Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it Jr.! Animals