pattern building

GIPF

GIPF is a strategic game for two players based on a classic concept: in turns, players introduce one piece into play until achieving four-in a-row. Players then remove their row and capture any of their opponent's pieces which extend that row. This principle of capturing pieces creates each time again completely changed situations on the board. The purpose is to form successive rows of at least 4 pieces, until the opponent has no piece left to bring into play.

GIPF is not only the name of a game, but of a project as well. This project concerns a group of games and extra pieces that will follow step by step. Each game of the project will be playable either separately, or, by means of extra pieces, in combination with GIPF. It concerns a system that makes winning or losing GIPF-related games a strategic factor of the game GIPF itself.

This game is part of project GIPF.

Online Play

Boardspace.net Real time, against humans or robot players

FITS

FITS (Fill In The Spaces) is essentially a multi-player Tetris. Each player has an inclined board on which they place different polyominoes, with three, four, or five squares. Cards are drawn from a pile to tell the players which piece to take. The pieces may be rotated and reversed before they slide down the inclined area to dock to other gaming pieces, but unlike Tetris cannot be slid horizontally once dropped. Scoring is based on quantity and configuration of squares left uncovered.

Unlike original Tetris there is no time pressure but like Tetris every player is engaged with his own board.

Official expansion:

FITS Official Expansion

Unofficial expansions:

FITS Expansion #1: MOTS – More Of The Same
FITS Expansion #2: LOTS – Letters On The Spaces
FITS Expansion #3: BOTS – Big Obnoxious Terrible Spaces

Reimplemented by:

Mini FITS

Deluxe Sequence

Sequence is a board and card game. The board shows all the cards (except for the Jacks) of two (2) standard 52-card decks, laid in a 10 x 10 pattern. The four corners are free spaces and count for all players equally.

The players compete to create rows, columns or diagonals of 5 connected checkers placed on the cards that the player has laid down. Two-eyed Jacks are wild, while one-eyed Jacks allow an opponent's checker to be removed. The game ends when someone has reached a specified number of connections.

Casa Grande

In Casa Grande players try to develop well-located building lots in order to construct large and tall buildings on them. Opponents can use your buildings for their own purposes, and the final result should be one large magnificant house – "casa grande" – after another.

Casa Grande is played on a game board that shows a square grid for the building area, which is framed by a track. At the start of the game, each player receives a number of building blocks and differently-shaped platforms. Each player also receives five bonus points and one pawn, which is placed on the track.

The game is played in turns with some elements being similar to Burkhardt's own Kupferkessel Co. At the start of his turn, the player rolls the die and moves his pawn forward on the track as many spaces as the number rolled. By expending bonus points, the player may move his pawn further. Then, the player must place one building block on the board in the column or row corresponding to the space on the track where his pawn is located. If he now has the building blocks needed to support one of his platforms, he may place that platform on top of the building blocks. If he does so, he gains an amount of money (Casa Grande Lire) based on the size of the platform and the level at which it was built.

After a platform has been added, building blocks may be added on top of the platform. If another player builds on top of your platform, you gain a number of bonus points. You also gain bonus points if your pawn ends its move on a corner (in which you don't get to place a building block). If a player accumulates nine or more bonus points, he receives nine Casa Grande Lire, but loses the bonus points.

The game ends at the end of the round in which a player has placed his last building block. The player who has collected the most money wins.

Qwirkle

This abstract game consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.

Players begin the game with 6 blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.

Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all 6 shapes or colors, an additional 6 points are scored. The player then refills his hand to 6 blocks.

The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a 6 point bonus. The player with the high score wins.