Party Games

When Sip Hits the Fan

This party game involves a little bit of luck, a little bit of skill, and a lot of laughs with your friends.

Spice up any party by grabbing your favorite beverage and giving the spinner a go. Whatever it lands on dictates how much you have to drink and/or what mortifying and hilarious task you have to complete. You can stop the spinner at any time…but so can any other player! You gotta think fast, move faster, and be ready to drink up while you crack up.

It’s the perfect icebreaker and easy to play even if you’ve had a few.

Destination X

Description from the publisher:

Destination X is a different kind of game experience: One player takes the moderator role as a spy on the run, while the remaining players are detectives who must cooperate and use their deductive skills and geographical knowledge to track down the spy and identify their secret destination.

At the beginning of each round, six destination cards are placed face up on the table. The spy secretly chooses one of the destinations, and flips to the chosen country's page in the handbook. Each detective is given three informant cards, and in turn each detective must play an informant to get information about the spy's secret destination. The spy must find the relevant information in the handbook and answer truthfully. The informants may provide information on various aspects such as population, industry, religion, history, economy, and so on. After a detective has played an informant, the detective must also eliminate one of the destinations on the table.

At any time, the detectives can decide to guess on the spy's destination. If they guess correctly, the detectives win the round; otherwise the spy wins. The spy also wins if the detectives run out of informant cards, so the detectives must manage their resources well and not spend too much time or else the spy will manage to get away. The first side to win three rounds wins the game.

No prior geographic knowledge is needed to play. Since Destination X is a team-based game, it can be played in groups of any number of players.

Beat the Parents

Test your knowledge of the opposite generation with a series of funny questions as you make your way across the board. Parents are asked questions most kids can answer and the kids are asked questions most parents can answer, but watch out for those wild cards that could send you reeling back or skipping ahead to the finish. The first player or team to cross the board with all of their tokens wins the game and the battle.

Survivor

This game is based on the TV show of the same name. The setting is a desert island. First as teams, then as individuals, players engage in a number of activities, including answering riddles, guessing items from a series of clues, guessing teammates' answers to Scruples-style questions, and Pictionary-like drawing competitions. Winners obtain tokens representing survival items such as food and matches, which are useful for other challenges.

During successive turns in the end game, players vote together on who should be expelled from the island. When only two people are left, all the other players vote together on who should be the sole Survivor.

Witness

Witness is set in the world of Blake and Mortimer, a Belgian comic series started in the 1940s by writer/artist Edgar P. Jacobs. In the game, which is playable strictly by four players, you each represent one of four characters and your goal is to solve mysteries or crimes by sharing information with one another — but you are quite restricted in how you can share information!

Witness includes 64 cases for you to solve, and each case starts with an explanatory scene or image or both that someone reads or shows to the group. Each player then looks in his personal casebook to find information available only to his character. Players randomly decide who shares information first and in which direction, e.g., player A might whisper information to player B while player C talks to player D. Next, B will share both his information and A's information to C while D talks to A.

After two more rounds of the most inefficient crime-solving system ever created, players read the conclusion of the case, which might offer additional information or another visual, then they each individually answer three questions about the case, with the group scoring one point for each correct answer for a final score ranging from 0 to 12.