Party Game

Club

The Club is a slightly satirical game about life in the fast lane - a board game about love and about people's need to meet one another.

The whole game takes place in a nightclub and the game board is the dance floor. On their turn players push three new dancers to the dance floor from their own bar counter (edge of the game board) and as they come into play they push others towards the center of the dance floor. Once two dancers meet in the heat of the night they can be made into couples and the better the match the more players score. If only two of the four visible qualities match then the dancers have a one-night-stand which is not a very long term fun and is thus worth only one point. With three matching qualities the dancers actually like one another, start dating and that is worth four points. If all the four visible qualities match then the dancers get the "happily ever after" the one true love we all search for and thus it is worth full 5 points.

Each dancer also has a secret quality that can and will alter the basic score. For example if a guy has a large... "personality" then the player gets two extra points unless the other dancer is drunk, because if she is she wouldn't notice the difference. Girl's beautiful roommate on the other hand only has a function in the one-night-stands and the fun the couple would have means now triple fun and thus the player gets triple points. There are 12 different secret qualities in the game ranging from heart-broken to those who still live with their mom.

Occasionally the game gets spiced up by one of the three special charachters in the game. Bouncer can remove any of the dancer from the game board where as a Rock Star walks into the game normally, but once (s)he has gathered a fan crowd and he's completely surrounded player can take the Rock Star and four adjacent dancers back to his hotel room and form two couples out of them. The bully is the guy who harasses women and picks a fight with men and once he enters the game his mere presence prevents any dancer next to him to be part of a couple.

In the end the player who has been the best cupido wins the game. In other words the best scorer wins.

Trivial Pursuit: Master Edition

The new 2010 Master Edition is the successor of the Genus edition. It includes 3,000 all-new questions that will challenge even the savviest Trivial Pursuit player.

It comes with the well known game play of the old editions and with a electronic timer to keep up the pace.

The contained questions are up-to-date so it will be easier to play with people of the new generations.

The goal of the game is to collect wedges of each color by answering the questions and to answer the so called master question at the end of the game to be the MASTER.

Telestrations

From the publisher's press release:

"Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn't limit creativity! Time's up! All players, all at the same time, pass their sketch to the next player, who must guess what's been drawn. Players then simultaneously pass their guess -- which hopefully matches the original word (or does it??) -- to the next player who must try to draw the word they see -- and so on."

"Telestrations contains eight erasable sketchbooks and markers, a die, a 90 second sand-timer and 2,400 words to choose from."

Spotcha!

The Wild, Which-Way-Did-They-Land Game

Spotcha! takes fast eyes and faster hands. Start by tossing the 18 oddball objects and watch how they land. Flip a card and the race is on. Is the lawn mower rightside-up? Is the ghost face down? Look, the wizard hat is on its side! Quick, grab the correct scoring flags before anyone else. Everybody plays on every turn, so it's all-out, mad-cap fun for everyone!

Outburst!

Outburst is a game of lists. Two teams take turns trying to guess as many of the 10 answers to a topic on the cards. Bonus points can be earned by guessing a Target Answer determined by a die roll. The first team to 60 points wins! The game mechanism is very similar to the long time TV game show Family Feud, and itself seems to be the basis for the Canadian game show Talk About, which also spawned its own home game by Pressman.

An example would be a Topic Card of "10 Cars Rich People Drive." The team whose turn it was, would have to name the 10 cars on the Topic Card by the time the minute sand timer runs out.

The earlier versions of this game have a lot of dated topics. The 1995 version by Parker Brothers is more recent topically.

Re-implemented by:

Outburst II
Outburst Remix!
Electronic OUTBURST