Party Game

Sides

Every word counts, so focus and think carefully about your choices.

In the brain-teasing co-operative game Sides, you have to weigh your options and wisely choose your words.

The objective of the game is simple: Each round, help two detectives find a mystery word. To do so, the other players (the witnesses) give detectives a one-word clue that starts with the letter at either end of the letter-card line.

The detectives then jointly offer an answer, and if they found the solution, two other players become the detectives and a new word is uncovered; if not, the witness players suggest a new clue with a new letter card. The fewer the clues used and the more words guessed, the higher the score. Will you beat the world record?

Not Enough Mana

Not Enough Mana is a "potion" drinking card game for 3-6 fearless wizards (legal potion drinking age may vary depending on your kingdom’s laws). You’ll be destroying each other using epic spells, curses and artifacts while replenishing your mana by drinking magical potions*.

Your goal is to eliminate all other wizards from the game, either through depleting all their health points or by K.O. (also known as Too Much Mana).

In their turn, players cast spells and curses, equip artifacts and face epic events by drawing and playing cards. Spells require mana points, which the player can replenish at any point in the game by drinking mana potions.

If a player loses all health points or is incapable of making a move in his turn, he is removed from the game. The last player wins.

Dixit: Disney Edition

Each turn in Dixit, one player is the storyteller, chooses one of the six cards in their hand, then makes up a sentence based on that card's image and says it out loud without showing the card to the other players. Each other player then selects the card in their hand that best matches the sentence and gives the selected card to the storyteller, without showing it to anyone else.

The storyteller shuffles their card with all of the received cards, then reveals all of these cards. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card.

The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins.

Dixit: Disney Edition features 84 cards, with each card representing one of 84 films in the Disney or Pixar catalog from Steamboat Willie to Turning Red.

What the Cup!?

What The Cup!? is a game of luck and lies where you must do whatever it takes to end up with the highest or lowest value die.

Sabotage your opponents by changing the winning target, or follow card directives to spy, swap, re-roll, or reveal dice.

Bet your chips to raise the stakes and bluff your way to victory. Does your cup hold the winner?

In What The Cup!?, Each player shakes their cup with d12, peeking at the die value. Play starts with drawing a card from the pile - the player can take the action on the card (Spy, Swap, Re-roll, Reveal) or choose to flip the High/Low token.

Play continues around the table until the end-round card appears from the draw pile - the player with either the highest or lowest dice value (based on the token) wins the round!

The die don’t lie... but YOU can try!

–description from publisher

13 Words

13 Words is a co-operative idea-association party game in which the team aims for the highest score possible.

To set up, lay out twelve double-sided word cards on the perimeter of the game board, then place a word card in the center of the board. This round's Captain wants to find the most obvious link between this central word and one of the outer words. The Captain indicates their choice on their answer wheel, and all other players try to guess the Captain's choice. Each player who guesses correctly wins a star, and the Captain collects a star as long as at least one player earned a star this round.

For the next round, the player to the Captain's left becomes the new Captain. They flip over the word card matching the previous Captain's choice, place it in the center of the game board, then everyone guesses how the new Captain will link this newly revealed word to one of the remaining words on the perimeter.

After eleven rounds, the game ends, and players tally their stars to determine the success level of the team. The best possible score is 11 times the number of players. How did you do?