partnerships

Tadaaam!

Tadaaam! is a revision and repackaging by Cédrick Caumont and Thomas Provoost of the earlier Monstermaler. The most obvious change is that Tadaaam! comes in a big box (Monstermaler was just a pad of paper), with cards to suggest people, and now also objects and animals, that players independently draw right and left halves of with pens on wipe-clean boards to make one recognisable picture. The pictures are then revealed and the players guess what those they didn't draw are intended to be.

Along with revisions to the basic rules there are now easy, normal, difficult and character categories of things to draw and a spinner which adds one of six additional challenges to drawing: with the ear on the table, blind under the table, with the "wrong" hand, without the thumb, et cetera…

Re-implements:

Monstermaler

Last Night on Earth: Timber Peak

Escaping from the zombie-overrun town of Woodinvale, a handful of survivors make their way up into the mountains – but as they reach the small logging and mining town of Timber Peak, they discover that a new nightmare has just begun!

Last Night on Earth: Timber Peak is an action-packed standalone game as well as an expansion for Last Night on Earth. Introducing the brand new town of Timber Peak with a full set of game boards, six new Heroes (including three Survivor versions of Heroes from the original Last Night on Earth), four Generator objective pieces, a full set of 14 Zombies, a host of new Scenarios, rules for fire breaking out and spreading, over 130 new game cards, and a full Experience System for both Heroes and the Zombie horde to gain upgrades within the course of each game!

Timber Peak is packed with new material for veteran players to add to their toolbox, and a fantastic way for new players to jump into the action. A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play, adding lots of replayability. As with the original game, one or two players control the zombies, while the rest control heroes.

To achieve a horror movie feel, all of the art for the game is photographic.

Last Night on Earth: The Zombie Game

Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a horde of Zombies. A team of four heroes is chosen by one set of players, and the Zombies are controlled by 1 or 2 players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability.

A Hero deck and a Zombie deck deliver tactical bonuses to each side. Combat is resolved using 6-sided dice, modified by the weapon cards heroes may be equipped with. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel. The game also comes with a CD Soundtrack of original thematic music.

Each hero has its own plastic sculpted miniature. The game also has 14 zombies in two colors. Other objects and effects are represented by high-quality cardboard counters.

Lupin the 3rd

Lupin The Third brings the characters of the decades-old manga series Lupin III, created by Kazuhiko Kato, to the game board, with players taking the role of one of five characters from the series, each represented by a colorful miniature:

The unpredictable gentleman thief Lupin
His inseparable friend with the unerring aim, Jigen
The taciturn master swordsman Goemon Ishikawa XIII
The charming and mischievous Fujiko Mine, Lupin's love interest
The stubborn and indefatigable Inspector Zenigata

Lupin The Third has elements of a reverse Scotland Yard in that one of the players will control Inspector Zenigata and be visible on the game board along with his team of police agents, while the other players will work together to try together to steal the treasure and escape; these players are visible only when within view of Zenigata and the police, but both sides can use tricks to misdirect the other. What's more, as in the comic, Fujiko Mine can betray the group to try to escape with the treasure on her own!

Phantom Society

Welcome to Scotland, a country famous for its whisky, the Highlands, its castles, and, of course...its ghosts!

The Phantom Society is a ghost-hunting game in which you play as sly spirits seeking to ruin a manor hotel or, if you prefer, intrepid ectoplasm hunters who are a bit destructive around the edges but who also never falter in pursuit of their prey. For the ghosts, the goal is to inflict at least £45,000 of damage (in tribute to Special 45 – Old Faydhutee Single Malt) on the manor, whether it is inflicted by the ghosts or the hunters. The ghost hunters want to stop the ghosts before they achieve their objective.

The dual-level game board represents a manor floor composed of 36 rooms, with each room being a tile representing a value from £1,000 to £6,000; each of the four ghosts corresponds to a room type and will hide beneath a tile of this type, starting its devastation of the hotel by removing tiles adjacent to the one it's hidden beneath. The ghost hunters must try to determine where the ghosts are hiding based upon the tiles destroyed. While doing this, though, the ghost hunters will also remove tiles – thus destroying them and adding to the total damage – to see whether a ghost is hidden beneath.

The ghost hunters must think carefully and logically over which tiles to remove while the ghosts have to use cunning and psychology in order to cloud their investigation and remain concealed. Will the manor come through this madness intact?