Paper and Pencil

Lanterns Dice: Lights in the Sky

The harvest is in, and now it's time to celebrate! The emperor has declared that this shall be the best harvest festival yet.

In Lanterns Dice: Lights in the Sky, players act as artisans, decorating the palace lake with floating lanterns and launching fireworks to light up the sky. The player who earns the most honor has made the best impression on the emperor and wins.

In more detail, roll dice and choose which colored lanterns players can fill on their scoresheets. Earn gifts to perform special actions, fill in additional colored lanterns, and create powerful combinations. Cover completed shapes with fireworks tiles to score points and put on a spectacular show!

Second Chance

In Second Chance, each player starts with a 9×9 grid that they want to fill as completely as possible. To begin the game, everyone receives a different card with a starting tile and marks off its spaces on their grid.

Every turn, two puzzle tile cards are revealed, and each player chooses one of them, then marks off squares on their personal grid that match the shape of the image shown on their chosen card. Multiple players can choose the same card. If a player cannot fit either revealed shape into their grid, they get a second chance and reveal one card from the deck just for them. If they can fit this shape in their grid, they do continue normally next round; otherwise they are eliminated from play.

The game ends when all players have been eliminated, the deck of puzzle cards has run out, or a player has completely filled their grid. If someone has filled their grid, they win. If all players have been eliminated or the deck ran out of cards, then whoever has the fewest empty spaces wins.

Mastermind

Guess the color of hidden pegs. A deduction game where each player takes turn making a limited number of guesses, using logic to deduce what pegs the opponent has hidden.

One player secretly puts four colored pegs in the spaces behind a screen at once end of the game board. The other player, the code breaker, makes a series of guesses. After each guess, the code maker uses smaller pegs to tell the code breaker if their guessed pegs are the right color and in the right place, are the right color but the wrong place, or are the wrong color entirely. The code breaker makes another guess in the next row, building upon information from previous guesses, trying to match the pegs the code maker hid at the beginning of the game.

This is a two-player game with 4 holes. For other combinations, please see the Mastermind family.

RIFTS: Sourcebook One

Rifts® Sourcebook One, Revised and Expanded will surprise and delight Rifts® fans. The new ideas, new vehicles, and new art are going to blow people away, especially the new A.R.C.H.I.E. Three and Republican material.

More of A.R.C.H.I.E. Three's history is revealed (and hints about his future), the Republicans (throwbacks to NEMA and Chaos Earth) are revealed at last, and... well, check it out and see for yourself.

Includes never-before-revealed information on A.R.C.H.I.E. Three and for the first time ever - The Republicans and their link to A.R.C.H.I.E. Three.
Robot creation rules.

New and old weapons, power armor & equipment.

Triax weapons & power armor.

A.R.C.H.I.E. Three, Hagan Lonovich and robotic minions.

The Republicans revealed at last and their secret war with A.R.C.H.I.E. 3.

Notable monsters, adventures, and new adventure ideas.

Written by Kevin Siembieda.
160 pages - Cat. No. 801.