Once-Per-Game Abilities

Black Forest

In Black Forest, you start out with a small domain in need of new buildings and livestock. You’ll travel from village to village to enlist the aid of the best specialists. Exploiting the abilities of these specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and fields), and build a variety of buildings, which come in four types. Choose the right buildings, place landscapes, fire up your glass production, and expand your domain.

Uwe Rosenberg’s resource wheels are making once again making their presence, made famous in Glass Road (2013). Two resource wheels on your tableau help you keep track of your resources and production. Black Forest continues the story - as the name suggests — in the Black Forest. Among others, the main difference between the two games is the use of worker placement in BLack Forest instead of simultaneous action selection.

A wide selection of buildings and their different effects offer many different paths to victory.

—description from publisher

Finca

The gameboard of Finca shows the mediterranean island of Mallorca. Players try to crop and deliver the fruits of Mallorca (such as oranges, lemons, almonds, grapes etc.) by means of moving workers on a traditional windmill. Object of the game is to distribute your crop as effectively as possible in order to deliver faster than your opponents.

From the Box: Mallorca, Island of the Wind. A place of golden beaches and a light-blue sea. The almond harvest is at hand, in addition, juicy oranges, lemons, and figs are ready to be picked and taken to the market. Olive trees bewitch the country with their curled branches and sumptuous vineyards invite passers-by to walk among their warm earth. In the midst of this landscape, your centuries-old natural stone farmhouse provides a home and supports your large windmill: your FINCA.
Listen to the wind, which propels your windmill! Then take in the course of the yearly harvest the sweetest and most valuable fruits from the land. Load them on your old donkey cart and travel around the island, selling them everywhere. If you manage this quickly, you will soon be the richest farmer on the island.

Note: The Pandasaurus Games edition from 2024 plays up to 5 players while earlier editions play up to 4.

Recommendations:

2011 Hungarian Boardgame Prize Winner
2011 Ludoteca Ideale (Italy)
Nominee "Spiel des Jahres 2009"
4th place "Deutscher Spielepreis 2009"
Nominee "Graf Ludo 2009"
Adult Game of the year 2010 (Finland)

Wyrmspan

You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.

During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.

Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).

—description from the publisher

Tanis

TANIS, named after the ancient city in Lower Egypt, is a unique tile-digging game for 2 players. The game begins with 40 beautiful wooden domino-sized tiles randomly placed in the custom-made box. These tiles represent pieces of scrolls that the players are trying to reassemble in this fast-playing competitive game. The players also have cards that provide special powers that may be used to enhance their actions. A single game takes under 20 minutes to complete.

-description from graphic designer

Zoo Vadis

What if the animals were the ones who ran the zoo?

…Presumably, this wild government would be built upon the support of fellow creatures and fueled by the fame, attention, and prestige of wide-eyed visitors. Naturally, the most aspirational beasts would lobby for a position in the star exhibit, and the lead star would be elected Zoo Mascot.

In order to join the star exhibit, each species must campaign its way up the hierarchy of enclosures with the majority support of animal voters. And the lead star will be the species that has earned the most laurels from both raving fans and jealous rivals along the way.

How does one gain support and earn laurels? Through crafty politicking, clever negotiations, and ruthless schemes. There can only be one Zoo Mascot, after all.

Where are you going? That is the ultimate question of Zoo Vadis.

Zoo Vadis is an evolution of Reiner Knizia’s classic negotiation game, Quo Vadis? It retains the elegant, political gameplay that fans have come to love while introducing many innovations and improvements by:

Enhancing the 3-player game and tailoring the board to all player counts through neutral, bribable figures—roaming peacocks
Widening the player count with a second game board for 6-7 players
Expanding the possibilities for strategic negotiation with asymmetric animal abilities
Increasing tactical opportunities with new special laurel tokens
Broadening the appeal of the theme and presentation with vibrant zoo art by Kwanchai Moriya and Brigette Indelicato
Enlivening the production with chunky animal figures and functional player screens

Like the original design, the game ends immediately when the Star Exhibit is full. Only the animals who have reached the Star Exhibit qualify for victory, and the winner is the player with the most laurels.

–description from publisher