Novel-Based

Arkham Horror: Dunwich Horror Expansion

Dunwich Horror is a large-box expansion for the Fantasy Flight Games edition of Arkham Horror, and is a part of the Arkham Horror Series.

Once again, terror has come to New England, this time spreading to the small country town of Dunwich, just a few miles from Arkham. The area is filled with rolling hills, many of which are topped with mysterious stone circles or the ramshackle houses of the recluses who live outside of town. At night, the piping of the whippoorwills fills the air, while lightning bugs dance in the witch-haunted hallows. This is a place where dark pacts with unknown forces are made, and where city folk go to disappear without a trace. But however much the people of Dunwich may distrust outsiders, they desperately need your help against the Horror that has manifested on the Whateley farm...

Dunwich Horror adds 8 Investigators, 4 Ancient Ones, 15 Item cards, 25 Unique Item cards, 21 Spell cards, 11 Skill cards, 5 Ally cards, 4 Condition cards, 28 Monster tokens, 36 Mythos cards and 32 Gate cards to the base set. It also adds new location cards, for a total of 14 cards at each location instead of 7. Dunwich Horror also adds many new mechanics. Players can take a train to Dunwich (a new board that is placed on the end of the Arkham board), which adds 9 new locations and 2 new outer worlds to the game. Players reduced to 0 stamina or sanity have the option of drawing from the Injury or Madness deck, acquiring permanent handicaps, rather than losing half their items and clue tokens. Gates are no longer permanently sealed (a popular house rule in the base game). Condition cards provide benefits to all players may be activated. And, of course, the Dunwich Horror itself - not as strong as the Ancient Ones, yet far stronger than any other monster in the game.

This expansion also features revised rules and an FAQ that addresses many of the perceived faults of the base game. Replacement cards are provided for items and spells that are subject to errata.

Friday

Friday, the second game in the Friedemann Friese Series: Freitag-Project (Friedemann Friese), is based on the story of Robinson Crusoe and his loyal partner Friday (Freitag). You play as Friday, and when Robinson Crusoe crashes his ship on your island, your peaceful times are disturbed. You must help Robinson to survive the island and prepare him to defeat the pirates that are coming for the island.

Friday is a solitaire deck-building game in which you optimize your deck of fight cards in order to defeat the hazards of the island. During a turn the player will attempt to defeat hazard cards by playing fight cards from their deck. If defeated, a hazard card will become a fight card and is added to the player's deck. If failed, the player will lose life points but also get the opportunity to remove unwanted cards from their fight deck. In the end, the player will use their optimized fight deck to defeat the two pirate ships coming for the island, allowing Robinson Crusoe to escape the island and allowing you to finally have your peace back!

The Tea Dragon Society Card Game

Discover the ancient art form of Tea Dragon care-taking within The Tea Dragon Society Card Game, based on the graphic novel The Tea Dragon Society. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever.

Each player's deck represents their own Tea Dragon. From turn to turn, players choose to draw a card — triggering effects and strengthening their position — or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points wins.

Hats

You have an invitation at 5 p.m. at the Mad Hatter’s garden. The table is ready, the cookies taste like buttery heaven, and the tea is strong and spicy. "More sugar?" asks the Mad Hatter, giving you a bizarre look.

"Yes, plea..."

"Time's up!" he yells, interrupting you. Sugar, cookies, and millions of hats fly everywhere. Tea spills all over the tablecloth as he proceeds with a huge smile on his face. "It's time to play a game."

•••

In Hats, two to four players compete to acquire the most outstanding hats by exchanging cards in hand with cards on the tea table board. Each card exchange influences how each hat is scored. Naturally, at the end of the game, the player with the highest score will be declared the maddest!

To play, everyone draws nine cards. You take your turn by performing one of the following two actions:

Exchange hats — Play a single card from your hand face up and exchange it with one of the same type (color) from the tea table board or exchange it for a card of any type but of a lower value. Add the card exchanged from the tea table board to your collection by placing it face up in front of you.

Create a black hat — Play a single card face down in front of you to add it to your collection as a black hat. Each black hat in a player's collection at game's end is worth 1 point.

Optional action: At any time during your turn, you may discard a single card of your choice to draw a new one from the draw deck. In a four-player game, players will exchange cards with their teammates.

END GAME SCORING

Hat Collection: Players earn points for the hat cards in their collection based on the position of the matching type on the tea table board. If two or more hat cards on the tea table board are of the same type, find the hat card of that type with the lowest position on the tea table board and keep it face up, while turning all other cards of that type face down.

Favorite Hat: Each player reveals the final card in their hand as their "favorite hat" type. Players gain points equal to the sum of all cards in their collection that match the type of their "favorite hat" minus the value of the final card in their hand.

The Last Cookie: There is only one cookie left at the table. Players compete for the cookie by having the most different types of hat cards in their collection. Black hats count as a type. During the game, pass the cookie to the player who has the most different types of hat cards. The chocolate chip cookie is worth five points at the end of the game.

—description from publisher

Trivial Pursuit: World of Harry Potter – Ultimate Edition

Harry Potter fans can test their knowledge of all eight Harry Potter movies with Trivial Pursuit: World of Harry Potter – Ultimate Edition. Move around the board with House Mascot movers as you answer questions and collect "wedges". The game includes 1,800 questions to challenge the ultimate Harry Potter fan. Categories include:

Objects & Artifacts
Death Eaters & The Dark Arts
Animals, Magical Creatures & Magical Beings
Ghosts & Muggles
Other Locations & Transportation
Spells, Potions & Other Magic

—description from the publisher