Modular Board

Sentinel Tactics: The Flame of Freedom

Sentinel Tactics: The Flame of Freedom is a tactical combat game that uses a hex grid map to represent terrain. Each player controls one or more heroes or villains, each of which has unique powers. Combat is based on the rolling of six-sided dice. Whereas Sentinels of the Multiverse is a fully cooperative game, Sentinel Tactics is a team-based game. Groups of players will cooperate against either a villain player or against another team of players, so while the game is competitive, cooperation and teamwork are still vital to the gameplay.

Scrabble Switch-Up

Scrabble game features six interchangeable board games. You can play the classic game, or try a version with "blanks" and "blockers." You can even design your own custom game with the nine mini-boards. Some of the boards have themes like "outer space" or "in the clouds."

Other than the classic game, here are the variations you can try with Scrabble Switch-Up

Blanks and Blockers: If you play a letter that covers a blank or block square you take the appropriate tile. A blank acts as a normal wild card with the added bonus that it doesn't count as one of your seven. A blocker is a tile you can play immediately to prevent someone else from using a specific square.

Bustin' Out: Make words that lead you outside the walled in junkyard. This variation also uses cards - land on a guard dog and draw a card that you can use to mess up another player.

Hyper-Race: A two player game with the object of making words crossword style that lead from the space station at the top to the earth below. Land on a comet and get a free blank tile. Land on a flying saucer and draw a card similar to the guard dogs above.

Free for All: Uses a smaller 9X9 grid with the expanded rule that words can now be made diagonally with a limit of three words made per turn.

Surprise: Allows you to completely change the traditional Scrabble board by mixing up where the premium spots are located plus adds new ones such as wild and quadruple score. You have nine double sided squares that you use to make up the entire board.

Snow Tails

Snow Tails is set in the snowy world of the Arctic Circle, where brave sledders compete in a test of skill and endurance. Action is fast and furious and not all sleds may make it to the finish. Huskies only have one setting and that is full speed! Hang on to your furs, the reins, your sled and anything else you can get hold of.

The game contains modular track pieces which can be fitted together to form different courses. Players have their own Dog Decks which they draw from and play onto their sled mat. Movement is rarely in a straight line as the sled may drift left or right. Losing control or speeding into a corner results in Dent cards being acquired which will limit a player's hand size.

The game features a fun and original movement mechanism.

Game Summary
Race courses are built randomly. Players each have a dog sled with 2 dogs (initially valued 3 each) and a brake (also 3). Each player has the same deck of cards (5 sets of cards 1-5, shuffled) from which they draw a hand of 5 cards.

On your turn, may play 1-3 cards of the same value to these 3 locations (dog1, dog2, brakes). Forward speed (and distance moved) = dog1 + dog2 - brake + bonus (=position in race) if (dog1 = dog2). Lateral movement distance = dog1 - dog2 (move to the side with the stronger dog). Certain parts of the track have speed limits; you take damage if you exceed them, or if you run into obstacles (ice patches, side of track, etc.). Damage = cards that take up space in your hand (so 5th damage --> out of the race!).

The first player to cross the finish line wins!

Tomb

Recruit a Party. Kill the Monsters. Take Their Stuff!

Tomb pits opponents against one another in a game of monsters, traps, treasures, and spells. Attempts to capture the dungeon crawl experience without hours of preparation. Assemble a crack squad of adventurers and enter the fabled Goldenaxe Catacombs in search of glory and hidden treasure. With Tomb’s unique set-up and character recruitment, you’ll never play the same game twice.

Bullfrogs

“Just as water retains no constant shape, in warfare there are no constant conditions.” –Sun Tzu

Weapons clash, water splashes and the booming battle cries of armored bullfrogs ring out across the moonlit swamp. Amphibian armies leap from lily pad to lily pad in their desperate struggle to win control of the pond.

Suddenly, a shout of triumph rises up. Enough warriors have finally entered battle on a lily pad to dominate the fight and assure victory for their side. Overloaded, the lily pad sinks into the swamp.

Frogs scatter from the sinking lily pad to the surrounding ones, coming to aid their allies or sabotage their foes, their weight causing the lily pads to drift away across the cold, glittering water. The winning commander must understand the ripple effects of every move, and avoid acting to win a single battle at the cost of losing the war.

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In Bullfrogs, 2-4 players ages 8+ take control of warring factions of frogs and fight over lily pads in a pond over the course of 20-40 minutes.