Modular Board

Betrayal at Mystery Mansion

Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Mystery Mansion is the mash-up fans have been clamoring for!

Play as Scooby-Doo, Shaggy, Velma, Daphne, or Fred as you explore the mansion and its grounds, finding clues, encountering strange occurrences, and maybe even catching sight of a monster! When you find enough clues to learn what's really going on, that's when the haunt starts, and one player will switch sides to play the role of the monster! Will you be able to stop them before they carry out their sinister plan?

Betrayal at Mystery Mansion contains 25 new haunts based on popular episodes and movies from the Scooby-Doo oeuvre, with different monsters, items, events, and locations each time you play.

—description from the publisher

Mini Rails

Mini Rails distills the essence of the stock-buying and track-laying game genre into a tight experience that can be finished under an hour.

The game includes only two types of actions — "Buy Shares" and "Build Tracks" — and you must carefully decide how to best use them. You must do each action exactly once per round, and which company you choose affects the turn order on the next round.

Solenia

Several millennia ago, the tiny planet Solenia lost its day-and-night cycle: Its northern hemisphere is forever plunged into darkness, and its southern hemisphere is eternally bathed in sunlight. Your mission is to carry on your ancestors' honorable task of traveling the world to deliver essential goods to the inhabitants of both hemispheres. While the Day people want you to deliver the rarest gems and stones, the Night people sorely need wood and wheat to survive. Be efficient and outpace your opponents to collect the most gold stars by the end of the game!

A game of Solenia plays out over 16 rounds, and in each round, each player plays one card from their hand onto an empty space of the 5x5 game board. You can play the card on either:

A floating production island, to gain as many resources as the value of the card you played of the type corresponding to this space
A floating city, to fulfill a delivery tile by delivering the resources depicted on it.

You must play your card adjacent to the airship in the center of the playing area or adjacent to another card of yours already played. When someone plays a 0 card, the airship advances one space, then at the end of your turn, you remove the back edge of the board, give players resources based on the cards they have on this strip of the playing area, flip the strip over (turning night to day or dawn to dusk or vice versa), and place it on the other side of the game board.

The game ends when each player has played all 16 of their cards. The player with the most gold stars wins!

—description from designer

Mesopotamia

At the center is the Ziggurat, where you must bring 4 sacrifice tokens to win. But to deliver them, you must have sufficient Mana reserved by praying in temples, which players build. You bring your sacrifices from 4 huts that you build, and you can breed at an empty hut to increase your people. To build huts, temples, and Mana, you use rocks and timber that you collect from quarries and forests.

Each turn, you can move 5 places, placing new tiles if you go off the map, seeding stones or timber if they are quarries or forests, and carrying resource to empty plains if you want to build. Building a hut or temple, breeding, or drawing an action card ends your turn, and you bank Mana if you have people on temples. So gradually, you build up your clan and have them do different things. Some stand at temples to pray, some explore and carry resource, others help build or breed. And when you deliver a sacrifice, you kill the messenger too, thus needing to breed more.

Expanded By

Mesopotamia: Expansion

Ecos: First Continent

What if the formation of Earth had gone differently?

In Ecos: First Continent, players are forces of nature molding the planet, but with competing visions of its grandeur. You have the chance to create a part of the world, similar but different to the one we know. Which landscapes, habitats, and species thrive will be up to you.

Gameplay in Ecos is simultaneous. Each round, one player reveals element tokens from the element bag, giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into energy cubes or additional cards in hand or they can be added to your tableau to give you greater options as the game evolves.

Mountain ranges, jungle, rivers, seas, islands and savanna, each with their own fauna, all lie within the scope of the players' options.

—description from the publisher