Medieval

Bellum Magica

Each player represents an evil lord.
Recruit creatures, ranging from simple goblins to terrifying dragons, and assign them a task in your kingdom: some will go to gather resources and explore the surroundings, while others will join your army to attack the human kingdom and other players.

Collect chests full of treasures and become the richest and most powerful evil lord of all time!

But how to do it?

Choose an active horde: The Captain rolls the dice to define which horde will work today (with the possibility to make the Captain to roll again with one barrel resource).
Gather resources: Gather units of food at the level of your active horde capacity.
Call back scouts: Your treasure cards could make you win immediately Metal or Wooden chest!
Attack! Following the turn order (starting with the Captain in clockwise), each player can carry out one attack by choosing between attack the human kingdom or attack another player's castle. (number of shield vs number of sword)
Recruit creatures to end the turn: Each player can recruit creatures by spending their food and symbols, recruit to have more resources and more chests!

The first player with 10 or more chests ends the game and the player with the more values in those chests wins the game!

—description from the publisher

Land vs Sea

Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile - but not their last one!

Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks.

The strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn.

The game ends once the last tile is placed. The player or team with the most points wins.

The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game, you can unlock more scoring options on the tiles to add surprising depth:
1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections.
2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map, and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land, more Ships for Sea) at the end of the game.
3. Waypoints - bonus points you can place on the map to entice cooperation, or score for yourself.

2, 3 & 4 player modes:
You can play head to head with 2 players, or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner.

The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections, and all players compete for bonus points and Trade Route scoring.

-description from publisher

Oh My Goods!: Longsdale in Revolt

Riots are spreading in the capital Longsdale as well as rumors that there could soon be a war. The king needs your help, and your decisions might even be able to turn fate in a new direction...

Oh My Goods!: Longsdale in Revolt, an expansion for Oh My Goods!, consists of five chapters that together tell a single story. The length of the game is now not fixed, but depends on the current chapter, which has an event deck that will be compiled differently each time you play. The expansion also includes four character cards, 34 new buildings (in seven types), 22 event cards (in both German and English), and 14 chapter cards (ditto).

Stronghold: Undead (Second Edition)

The Necromancer leads an undead army toward the stronghold walls. A powerful artifact lies within the stronghold. A magical item imbued with immense energy. The Necromancer's powers are weakening, and his magical essence is fading with each passing moment. He will regain his powers if he manages to take the castle by storm and claim the artifact. Thus, if the undead army succeeds in breaching the stronghold within eight turns, it will capture the artifact and attain victory. If not...well, if not, the Necromancer's powers will fade completely and the undead army will turn to dust.

Stronghold: Undead is a re-balancing of the original Stronghold: Undead expansion for the second edition of Stronghold that is now a standalone game. It includes a new board with new paths to siege the castle, undead mechanisms, and more ways for both sides to secure their victory!

—description from the publisher

NOTE: Retail edition doesn't include KS-exclusives. KS edition can be found here: Stronghold: Undead (Second Edition) – Kickstarter Edition

Illumination

Illumination is a game of Mad Medieval Monks and Illuminated Manuscripts.

You and your opponent are monks competing to become the new head of the Scriptorium. You do so by illuminating manuscripts with elaborate religious artwork. But not all is as peaceful as it once was! Possessed with eccentric enthusiasm, one of you has turned from the reverent to the irreverent by scrawling demons instead of angels and by painting fierce dragons instead of noble knights. Who will become the new master of the Scriptorium? Will it be the monk who reverently illuminates the page with monks, dogs, knights and angels; or the irreverent monk who whimsically draws the forces of rabbit, squirrel, dragon and demon? Play Illumination to find out!

OBJECT

Each turn, players create illuminations in three Books by placing one full row or column of tiles of their choice from their Player mat. With careful placement, players collect Coins that allow them to perform special actions or purchase Scriptorium cards. By placing tiles next to others of matching color, players collect Ritual tokens to score points at the Ritual stations in the Monastery when they are occupied by the Abbot.

As tiles are placed in Books, conflicts are set in motion: Angels wrestle with Demons, Knights skirmish with Dragons, Monks contend with Rabbits, and Dogs struggle with Squirrels. These conflicts are resolved only when they are bounded on all sides. Then, the player with more tiles on their side wins the
Bounded Battle, flips the losing side’s tiles facedown, and places their Marker on the matching Battle card.

When the game ends, players score points for the Rituals recorded on the Monastery mat and 1 point for each of their faceup Illumination tiles in each Book. Players also score points for placing more Markers on Battle cards and for defeated factions that match their Crusade card. The player with more points wins!

-description from publisher