Medieval

Citadels (2016 edition)

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins.

Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.

House of Borgia

DESCRIPTION: Players take on hidden roles competing for influence in this ingenious tip of the hat to Liar's Dice.

GENERAL INFO: A bluffing game with dice for 2-6 players that plays in less than 30 minutes.

THEME: It is 1492, the church is without a pope. With the shadows to thank, the Borgia family is at the peak of their power. In a week the Cardinals will gather for the Conclave. With your reputation you could never win the seat, but you may be able to control who does!

HOOK: It's like Coup meets Liar's Dice! A quick and glorious game of lies and deceit! Richly thematic and completely immersive.

WINNING CONDITION: Having secretly controlled the Cardinal who has the most influence at the end of the game.

MECHANICS: Players are randomly given an identity at the beginning of the game. It is imperative that they keep their identity secret from the other players. These identities represent the Cardinal who they want to gain the most influence.

6 cards representing Cardinals, are randomly placed in an ascending ladder-like line up. A Cardinals position on this ladder determines how much, if any, influence they will gain at the end of the turn.

Using dice and bluffing in a similar fashion to Liar's Dice, players will be able to manipulate a Cardinal's position on the ladder; or manipulate how much influence they have; or even accuse another player of the Cardinal they are controlling.

At the end of the game, if another player has accurately paired you with a Rumor Card, one that matches your secret identity, you lose; regardless of how much influence you may have acquired for your Cardinal.

Oh My Goods!

In Oh My Goods!, first released as Royal Goods, players are European craftsmen during the Middle Ages who produce tools, barrels, glass windows, and many other goods. Only if you make clever use of your production chains will you have the most victory points at the end of the game.

A Feast for Odin

Using the central board in A Feast for Odin, players have to hunt, gather basic materials, refine those materials, develop their production-buildings, build/buy ships, and raid settlements.

The resulting earnings are placed on the players' board in the best possible pattern to produce income and (later) victory points.

Tomb

Recruit a Party. Kill the Monsters. Take Their Stuff!

Tomb pits opponents against one another in a game of monsters, traps, treasures, and spells. Attempts to capture the dungeon crawl experience without hours of preparation. Assemble a crack squad of adventurers and enter the fabled Goldenaxe Catacombs in search of glory and hidden treasure. With Tomb’s unique set-up and character recruitment, you’ll never play the same game twice.