Mechanism: Roll-and-write

Vengeance: Roll & Fight – Episode 1

Vengeance: Roll & Fight is a real-time, roll-and-write game in which the frantic action around the table mimics the kick-arse fighting action in the game-world! Set in the world of Vengeance and designed by Dávid Turczi, Noralie Lubbers and Gordon Calleja, Vengeance: Roll & Fight is a standalone game that transforms the fast-paced dice puzzles of the original Vengeance into roll-and-write mechanisms in which you're building combos, striking off enemies, and scoring points for an action-packed, brain-teasing fighting game that's easy to learn and hard to master.

The aim of Vengeance: Roll & Fight is to infiltrate a gang den, carve your way through its rooms, and kill the Boss, while completing side objectives printed on the dens themselves.

The game is split into three parts: planning, fighting and montage. In the planning phase players roll and re-roll 4 dice in real time, aiming to roll a combination of dice that match an ability they wish to trigger in the upcoming, fight phase. Assigning dice to an ability allows players to fill their hand back to four dice from a large, common pool and repeat the process as quickly as they can manage.

Once the dice pool is depleted, the fighting proper begins. Here players take a set of dice assigned to an ability and execute that ability, moving their piece through rooms full of enemies, and crossing them out when they are hit with the multitude of available abilities. Finally, players heal and upgrade their characters, bring new abilities and items into play to help them on their road to vengeance.

Vengeance: Roll & Fight comes in two boxes: Episode 1 and Episode 2. Both episodes are standalone games with the same rules, but with entirely different content: different heroes, dens, bosses, abilities and items. Each episode accommodates up to four players, so combining the two increases the player count from 1-4 to 1-8! Content in both Episodes can be switched like-for-like as you choose.

Gimme That!

In this potato-themed party game, you win by being the first player to write the number 100 while counting potatoes on the sheet in front of you. The catch: there's only one pencil for the entire group to use when tallying up their taters.

The game starts with one person writing while the rest of the circle takes turns rolling the die. Most of the options rolled cause you to give everyone else a goofy gesture (a "high-fry" all-in hand slap, a "mashed potatoes" table drum roll, or a "spud-bump" simultaneous fist pound). But one of the die rolls will cause everyone to pass their potato-counting papers to the left, making the pencil-marker start where their neighbor left off, and giving someone else a big head start. And one of the die rolls will cause the roller to reach for the pencil and exclaim, "Gimme That!"

Paper Dungeons: A Dungeon Scrawler Game

Prepare your adventurers for a challenging dungeon exploration in Paper Dungeons, a roll-and-write game that seeks to reproduce the feel of a dungeon-crawler.

In the game, you control a classic group of medieval adventurers: warrior, wizard, cleric, and rogue. In each of the nine rounds, you select three of the six rolled dice and use these results to raise the level of your characters, produce magic items, obtain healing potions, and explore the dungeon to face challenges and collect treasure. You'll also find three large monsters waiting in the dungeon, and you can fight them for glory.

In the end, whoever collects the most glory wins.

Biblios: Quill and Parchment

A "roll and write" version of the popular Biblios.

The life of a monastic scribe is not easy. Every day you spend long hours in the monastery copying books, praying, and performing tasks. Through hard work and prayer, earn the abbot’s trust and display your dedication to the pious life.

The object of the game is to score the most piety points. The game consists of 8 days (i.e., rounds). In the first 4 days, players simultaneously roll their own dice (that show various book types, abbot influence and travel points) and may do so up to 3 times. After each roll, the players have 3 options: (1) to keep the dice as shown, (2) to reroll exactly one die or (3) to roll all the dice.

Most of the dice are resource dice showing books monks are copying, but there are also abbot influence dice (abbot influences is accrued in the first half, but spent in the second half of the game), and a travel die (allowing a player's novice to go out into towns to do good works and find more books).

In the last 4 rounds, players use their abbot influence to bid for a priority of tasks.

This is a rare (if not unique) "roll + write" game that includes auctions and, unlike many roll + write game; it is highly interactive.

After 8 days, the game ends and the players calculate scores. As in the original Biblios, the relative value of books changes during the game, so players are unsure of which books will be most valuable until the end of the game.

—description from the designer

ClipCut Parks

ClipCut Parks is a first of its kind, innovating roll-and-write gameplay as the first roll-and-cut game!

The city needs your help! The mayor has called on you to create a set of gorgeous parks with greenery to beautify the urban landscape. With a pair of scissors and a plan, use your snipping talents to clip a park full of dazzling multi-colored features. The first player to complete five park cards wins!

—description from the publisher