Mechanism: Drawing

Paper Dungeons: A Dungeon Scrawler Game

Prepare your adventurers for a challenging dungeon exploration in Paper Dungeons, a roll-and-write game that seeks to reproduce the feel of a dungeon-crawler.

In the game, you control a classic group of medieval adventurers: warrior, wizard, cleric, and rogue. In each of the nine rounds, you select three of the six rolled dice and use these results to raise the level of your characters, produce magic items, obtain healing potions, and explore the dungeon to face challenges and collect treasure. You'll also find three large monsters waiting in the dungeon, and you can fight them for glory.

In the end, whoever collects the most glory wins.

Telestrations: Upside Drawn

It’s Telestrations, but Upside Down! This take on the award winning Telestrations game gives a whole new meaning to laugh out loud miscommunication. Telestrations: Upside Drawn puts a teamwork spin on “The Telephone Game Sketched Out” by putting the pen in one person’s hand, and control of the board in another’s! Only through “Up” or “Down” directives can the team put the pen and board together to guess the clue first! The team to reach 10 points wins!

Components:
4 sketch boards
4 dry-erase markers
1 category die
100 cards – includes 1000 words and phrases
60 scoring chips
Instructions

-description from publisher

ARTBOX

ARTBOX is a game in which each player becomes a modern artist.

Each game round is a competition of trying to depict your word using just several shapes. Players will also have to challenge their deduction, trying to guess what their opponents tried to depict.

Quick Rules.
• Each player takes 2 Word cards and secretly chooses one, the other is placed to the bottom of the deck
• The facilitator rolls dice and places them on the Shape cards
• Each player draws their chosen word using the shapes rolled
• The first player to finish takes the #1 token, the next player — #2, and so on
• The facilitator takes each player’s Word card face-down, adds random cards from the deck and shuffles.
Then he/she places them face-up near the drawing board
• The facilitator takes each player’s drawing face-down, shuffles them and places them face-up near the
designated numerated areas on the board
• Players match words with drawings. They secretly note their guesses
• The first player to finish turns the sandglass upside down. After the time runs out, no one can take notes anymore
• The facilitator checks drawings one by one and writes a number of players, who guessed right, on each drawing
• A player with the most guessed drawing gets the first Victory token. In case of ties, the winner is a player with the lower number.
A player can’t gain 2 Victory tokens during the same round.
• The second Victory token goes to a player who guessed the most drawings. In case of ties, the winner is a player with the most
guessed drawing. In case of another tie, it’s a player with the lower number.
• Players check the endgame condition. If it’s not met, the next player clockwise becomes the facilitator. The new round begins.

-description from publisher