math

Visual Brain Storms

A trivia/puzzle game akin to MindTrap, but more child-friendly. The questions require mostly critical and mathematical thinking, there are only a few lateral thinking questions. The cards are large and colorful. The questions are always accompanied by a large illustration, and the answers often come with diagrams and examples.

The difficulty of each question is reflected in how many points it is worth: yellow questions are worth 1 point, blue are worth 2 points, red are worth 3 points, and "bonus" questions are worth 1 point. Gameplay and scoring take a back seat to the actual questions. You can play for a certain amount of time, for a certain number of cards, or until a player gets a certain score.

DICEcapades

Can you stack six dice on top of each other within thirty seconds? Who can be the first person to roll a triple? Can you name as many state capitals as your roll? Know what arachibutyrophobia is? Arachibutyrophobia??? DICEcapades – which includes a mixture of dice games, physical challenges, artistic creations, and trivia questions – doesn't involve just the luck of the dice, but also the smarts of the roller!

Zeus on the Loose

Catch Zeus if you can! The greatest Greek god has bolted and it's up to you to nab this dashing deity. Play cards strategically, adding numbers as you climb Mt. Olympus. Grab Zeus when the total reaches a multiple of 10. Better yet, summon the strength of Apollo, Poseidon, or all-powerful Hera to bring Zeus within your grasp. Reach the top of Mt. Olympus with Zeus in hand and you're a mortal among the gods. To play is human. To win, divine!

Takeaway

Unlike many of the other Jax, Ltd. games, Takeaway doesn't seem to have previously existed as public domain.

Luck seems to play a heavy part in this game, advertised as "strategic": This is a set collection game, where you collect cards by making plays of cards between your cards and your opponents. At least, that seems to be how the game works: the instructions are well known to be less than specific.

The game seems to be well regarded by younger players, perhaps because they are not as concerned with playing by the "official" rules.

Verbiage from Jax, Ltd:
Take all you can get...when you play this unique, new family card game! Collect as many cards as you can by making plays between your cards and your opponent's cards. But BEWARE....Your opponents might take them all away! The player with the most cards at the end of the game wins!! It's challenging and fun. When you change comes, take all you can get and play Takeaway!

Perfect Heist

"The Perfect Heist" is a cooperative/competitive board game based on the heist movie genre. It is designed to capture the excitement of pulling together a handpicked crew of professionals and loose cannons to pull off epic heists. To win, you must convince your friends — those gunmen, con men, getaway drivers, and grizzled vets who are "getting too old for this" — to join your crew and take on increasingly more difficult jobs ranging from boosting cars to nicking top secret documents and biological weapons.

But even as you need their expertise to chase the big scores and make a name for yourself, don't think for a second they're doing you any favors. They are trying to win, too. And they may double-cross you any chance they get to steal the loot for themselves and leave you for dead.

Ultimately, the player with the most notoriety wins. You accrue notoriety points from heists, by successfully completing hidden agendas, and more. But, you need to hustle for it. A clever player could win by only pulling off 2 jobs, so long as they hustled other players for a better cut of each job's notoriety. Likewise, a player could pull off 15 jobs and yet still lose if they made bad deals with other players.