I Cut

Stamp Swap

Designer Paul Salomon (Honey Buzz, Genotype) brings stamp collecting to life on tabletops in Stamp Swap! Draft from a public pool of face-down and face-up tiles (along with some bonus cards), then simultaneously divide them into 2 groups. You will select one group from another player and keep the group of yours that isn't selected. Organize your growing collection each round and score 1 of 4 goals--choose wisely, as you can't score that goal again.

The art of stamp collecting is not just in accumulating many stamps, but in collecting high-quality stamps (including rare gold-foil stamps). This 3-round game for 1-5 players is your chance to meet other attendees, put together a beautiful and well-focused stamp collection, and show it off in a series of contests. Do well and you may walk away with the top prize at this year’s Stamp Swap!

—description from the publisher

Marabunta

Each player controls a colony of ants in Marabunta. On a turn, the active player rolls the six dice, then splits them into two groups. The opponent chooses and uses the dice in one of the groups, then the active player uses the remaining dice.

Bequest

I, Dr. Schism, being of sinister mind and not-bad body, leave one bequest to my underlings. The gift of petty conflict!

In Bequest, players will strategically split Dr. Schism’s fortune with their villainous neighbors! Each player draws five Asset cards, and splits them into two piles for the player on your right, who will choose one to keep, leaving you the other, while you do the same with the piles split by the player on your left. Once everyone has chosen, you’ll collect your spoils, and soon another round will begin, this time going in the other direction!

With a variety of different Asset types to collect, you’ll be keeping a close eye on your neighbors to figure out what they’re looking for, and how badly they need it. You’ll collect matching gadgets for exponentially increasing $ values, Hideouts for set $ values, and try to avoid ending up with Evidence, which count as -$3 each once you have three or more. Global Influence earns you $10 or $20 provided you have more than your neighbors, and Schemes provide unique scoring conditions based on the rest of your collection.

One Asset type is Keys to Dr. Schism’s vault, each with a spot in the drafting order for Special Asset cards, which include the Schemes, and powerful versions of the other card types. Will you pick the smaller pile with a Key, and a chance to claim Dr. Schism’s $5 Space Station hideout? Or play it safe with a Bunker and two power cores?

Bequest packs a ton of strategy into what looks like simple decisions. Will you be clever enough to walk away with the lion’s share of Dr. Schism’s estate, and become the next great supervillain?

—description from the publisher

It's a Wonderful Kingdom

It's a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe. Inspired by the core mechanics of its predecessor "It's a Wonderful World", this new game offers more interaction, a bluff mechanism and new challenges.

The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other. The game is divided into 4 rounds. Each round having 3 phases.

Split & Trap
Players take turns offering their cards to one another in two areas in the center of the table.

One player picks 2 cards from their hand and either places them in the same area or splits them between the two areas. The other player chooses an area and claims the card(s) in it. The players take turns repeating this step until both players have offered all of their cards. Each player has 2 Trap tokens which can be used to place cards face down, otherwise all cards are played face up.

Planification
Each player chooses which of the cards they have collected to build and which ones to recycle for immediate resources.

Sequential Production
Each player produces their Kingdom's resources sequentially. Since resources are produced in a specific order, it is important to plan ahead to optimize your production and development.

At the end of the fourth round, the player with the most victory points wins the game.

—description from the publisher

Nice Buns

Nice Buns is a light strategy game in which players sit together in the "Nice Buns Buffet" and race to fill up their plate with three sets of colorful bao buns. Each round, you roll three dice that let you collect, steal, and trade different buns.

However, there's a twist! Before you do anything, the player on your left will get to decide which dice you can use...and which ones they'll keep for themselves.

—description from the publisher