Humor

Smash Up: Monster Smash

Smash Up: Monster Smash consists of four new factions for Smash Up: vampires, mad scientists, werewolves and giant ants. Tremble before the power of the ants!

Vampires gain power as they destroy your opponents' minions
Mad Scientists have released death in the form of powerful creations and can empower various minions
Werewolves have explosive power to beat down opponents
Giant Ants work as a great hive mind, spreading their power around as necessary to ensure their atomic-age victory

Smash Up: Monster Smash can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.

Integrates with:

Smash Up

Ninja Burger

Now you can join the elite Ninja Burger delivery team! You will learn to deliver tasty burgers and fries anywhere. You will bring honor to your franchise. Failure is not an option.

This hilarious card game, designed by Steve Jackson, pits you against your fellow trainees in a new Ninja Burger store. Hone your skills. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, respect, big tips, and that coveted promotion . . .

Reimplemented by:

Ninja Burger: Secret Ninja Death Touch Edition

Miskatonic School for Girls

Miskatonic School for Girls is the first deck-building game in which you get to build your opponent's deck. This unique feature creates a totally different play dynamic from other deck building games.

MSFG has players assuming the roles of rival houses at Miskatonic. Each house has a healthy level of sanity (20) at the beginning of the game. As the game goes on, that precious sanity will slowly be torn away by the faculty of the school. In order to combat the bad teaching methods of the Great Old Ones, the students of the house need to band together!

During your turn, you'll buy your new friends with friendship points and use nightmare points to send faculty after the rival houses. Eventually, those Faculty will end up in a player's hand, where they will hold class, teaching your innocent students about the horrors around them. This has a detrimental effect on your house's sanity.

Due to the overwhelming power of the dark truth, it's just a matter of time before your house goes completely bonkers. The last house left with any sanity wins!

Goblins Drool, Fairies Rule!

For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called "fairy rings", which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think...

Goblins Drool, Fairies Rule!, a card game of rhyme and reason for kids of all ages, is for 2 to 4 players, and has special solitaire rules for a single player. The game takes about 15 minutes to setup and play. The components consist of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of four Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into five rhyming groups, each name ending in one of five sounds.

Players begin the game with 4 cards each, goblin-side-up. Four cards are placed fairy-side-up in the middle of the table, called the "Fairy Ring". The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain six Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins or with six Fairies wins.

Deadwood Studios USA

Time to film the latest western being produced at Deadwood Studios, makers of terrible western movies. All the special roles are up for grabs: "Man falling off roof", "Crying woman", "Stagecoach driver", "Dead man", and more. Yes, they're all available, and if you're good enough – that is, if you progress up through the "hack" levels represented by the number on your character's die – you may even get to play that complicated character part "Rear-end of Horse"!

In Deadwood Studios USA (originally published as Deadwood), players wander across the backlot each day, looking for acting jobs. Your actor is a six-sided die, and the number on top represents your status. (These dice are never rolled; they just show your status.) After you take a role in the movie, you can roll a die and try to "act", or you can "rehearse" to improve your odds. As you work, you'll earn money and fame, and you can trade those things at the casting office for higher status, which brings you the ability to take better-paying roles.

At the end of the game, you add up your money, fame, and status points, and the player with the highest score is the best actor at Deadwood Studios!