At the mouth of the river of the dead is the mighty city of Asphodel. It is known by many other names, some call it Purgatory some Stygia. Many lives that were cut short by violence or tragedy resume here fighting each other in a nightly battle to gain the strength to move on while fending off the attacks of rival factions. Asphodel is a strategic skirmish game set in the afterlands.
Factions of ghosts fight over locations to gain enough resolve to move on. These locations exist as shadows of places in the world of the living. In the afterlands locations may be adjacent to other places that are actually many miles apart in the living world. Set up -----Each player begins by either choosing or randomly drawing one of the available factions:
The Drowned, whose lives were cut short by tragedy at sea, or perhaps at the bottom of a well.
The Burned, victims of fires, radiation, and explosions. Their connection to the fire has lasted into the next world.
The Gremlins, tinkering souls who lost their lives to the machines they still love.
The Mystics whose pursuit of knowledge and power has become even greater on the shadowy side of the shroud.
And the Poltergeists whose violent brutal ends leave them raging, and lashing out across the asphodel meadows and possibly beyond.
Players take turns moving their Ghosts, who are represented by dice. Ghosts will be banished, and summoned back to Asphodel. Ghosts may find the resolve to transcend this purgatory, scoring points for the player or they may find themselves stuck in Asphodel, wandering the twilight city forever.