Hidden Victory Points

The Guild of Merchant Explorers

In The Guild of Merchant Explorers, each player starts with one city on their personal map board.

Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.

At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.

The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.

The Joker

Gotham City’s most heinous Super-Villains have descended upon the city, all determined to rule the metropolis once and for all. Most of them are in it to corrupt the city and gain points, while The Joker sends Gotham City further and further into anarchy with each passing round, slightly altering the way the game is played.

You are secretly one of these Super-Villains, filling character wallets with Corruption Cards worth positive or negative corruption points. Throughout the game, players can eliminate wallets from the game, sending the caught Super-Villain to Arkham Asylum. Each round, The Joker will cause anarchy and change the rules for the next round! At the end of the 7 round game, everyone will score bonuses for any players they eliminated, and, if not eliminated themselves, will reveal their Super-Villain identity and add any corruption points contained in their Super-Villain’s wallet.

—description from the publisher

Merchants of the Dark Road

After half a year of daylight, we must now prepare for the dark season. The roads will be treacherous but they will still need to be braved by a select few in order to keep our cities thriving. In Merchants of the Dark Road, you are one of these brave few merchants that travel the dangerous paths between cities. While the job is perilous, fame and fortune await.

Discover the capital city where most of your actions will take place using a rondel action system. Collect and produce items to add to your caravan, or sell these items to local heroes and hire them to travel with you. Manipulate the market price of items, visit the back alley sellers, or delve a nearby dungeon for magical items to gain the potential for even more coin and notoriety.

Gather lanterns to ease your passage along the dark roads as you guide your caravan to distant villages. Deliver goods and heroes to the best destinations and gain fame for your bravery! Balance the money you earn with the height of your fame because your final score after a number of game rounds will reflect the lowest of these two values.

After all, what good is a purse full of the coin if the people don’t sing songs about you, and what good is a song with an empty mug of ale?

—description from the publisher