exploration

Secrets of the Tombs

You are an explorer making your way along the darkened passages of a pyramid in search of treasures from ancient Egypt. However, no attention has been paid to the tales of Ammut, also known as the "Eater of Hearts", of "The Devourer". Will you be able to make your discoveries before being caught by this creature - whose body was a dreaded combination of crocodile and hippopotamus? It needs skill, as well as a little luck to collect the treasures and exit the pyramid alive!

Mermaid Rain

Mermaid Rain is a Japanese game from the makers of Train Raider.

Over five rounds, players try to collect five different types of goods by moving around the sea. The game uses two phases: first is the "surf predicting" phase where players play melds of cards in a Taj Mahal-type mechanic. The melds determine player order, selection of "wave tile", and give other benefits. In the second phase, "surf riding", players place their wave tiles on the board and then use cards to move through the sea on the waves to collect goods.

The game is playable with English rules as the components are either language-independent or easily decipherable.

Game Summary
Setup: specific locations for subset of tiles, some face down; rest are to side, also face down. Deal out 7 cards (3 suits).

Each round, players simultaneously select a card to play (max 5 cards total) -- choose the pass card to pass for rest of round. The resulting poker-style combinations give bonuses (VP, or special powers); the ranking gives you player order for the round.

In order, select a face up sea tile (4 shapes, 2-3 hexes each, with one of 3 suits or wild). Then, in order, place the tile on the board and use some/all cards left in hand to move your mermaid around the board (playing card allows you to move mermaid to matching tile/space). Whenever on an island with token(s), look at face down tokens then add one of the tokens to your collection.

At end of round, sea tiles with the darker color are removed from the board. Any mermaids on them are displaced to one of the unoccupied starting locations (player's choice). Then, deal 7 cards per player (max hand size 9) and repeat.

Game ends after 5 rounds. Each player must discard 5 tokens (1 per symbol), or lose 5 VP per missing symbol. Then rank players' collections of sets of each type, awarding VP accordingly (rarer tiles, larger sets earn more VP). Most VP wins.

Artifact

It is the early 20th Century, and the great museums of Europe and America compete for artifacts from around the world in order to fill their museums with the most prestigious exhibitions. In Artifact, players are archaeologists researching sites around the globe to search for artifacts, which are then shipped back to the museums in order to produce exhibitions that increase funding for future digs and earn prestige to win the game. Actions and funds are limited, however, and competition is fierce. Sometimes it is even necessary to deal on the black market in order to generate extra income or to acquire the one artifact that will complete a valuable exhibition.

The player who earns the most prestige points through producing exhibitions and managing his budget best wins the game.

Artifact is a rich gaming experience that provides players with many options to think about. In order to make it easier to learn the game, the rules have been separated into the Base Game, followed by rules for the two expansions that, when added, make up the Complete Game. The game can be played and enjoyed as the base game or by including any one of the expansions, but the complete game is highly recommended for experienced players.

Niagara

Niagara is set in the not particularly safe world of rushing waterfalls. In the late 18th Century, the Shawnee and Iroquois Indians pointed white Desperadoes, Mercenaries and Adventurers in the direction of hidden caches of valuable jewels, in the hopes of turning them against one another and away from their territorial expansion ambitions. Players play as some of those Adventurers.

The first player to be able to claim ownership of five jewels is the winner. But the chase after the riches has some snags. The speed of the river is always changing, since the speed depends on the decisions of the players and the changeable weather. And once a canoe goes over the falls, it's a hefty investment to replace it. And there are also the Desperadoes to contend with, who aren't above trying to plunder the riches from Adventurers returning home. Niagara is distinguished by an innovative movement mechanic as well as a beautiful three-dimensional rendering of the waterfall setting.

Expanded by:

Niagara: Diamond Joe
The Spirits of Niagara

Chaosmos

The universe is about to collapse, and your final hope lies in an ancient mysterious artifact, the Ovoid. Whoever controls this "cosmic egg" can shape the birthing of the next universe according to their own agenda. Players are secret agents from a handful of surviving worlds, zipping from planet to planet in special “amnion suits” that allow for interstellar travel, space combat and planetary landings.

Each planet has its own envelope of cards. When you arrive on a planet, you decide which cards you want to take and which to leave behind. Knowledge is the most powerful resource in the game, and being able to predict the cards your opponents possess at any given time is a powerful advantage as you build up a handful of weapons, tactical gear, vaults and traps, as well as cards that counter your opponents' cards. The best players will keep their hand fluid, constantly changing tactics while they search from world to world for the Ovoid or find a safe place to stash it.

Balance your hand of cards, spend your turn actions wisely, and cleverly use your special alien powers to stay one step ahead of your opponents. When the Chaos Clock reaches zero, only the player who possesses the Ovoid will become master of the new universe.

Per the Website: "A hand-management strategy game of spying, hoarding, deceiving, stashing & sneaking, all as the last seconds of the universe tick away."