Expansion for Base-game

Power Grid: China/Korea

The 4th expansion for Power Grid, with boards for Korea and China.

The Korean board comes with two separate resource markets (North/South).

The Chinese board has rules for the planned economy in China - power plants come out in ascending order during step 1 and step 2.

Expands:

Power Grid

Neuroshima Hex! Babel 13

Babel13, an expanded NY military base, has lost contact with its HQ. The lonely defenders must face an enemy they have never seen before: the forces of mutated nature, the Neojungle. The battle for survival begins.

Neuroshima Hex! Babel13 is the first Neuroshima Hex! expansion. In this box you'll find two new, unique armies (the heavily armored forces of New York and the Neojungle full of beasts). You'll also get terrain tiles that rebuild and modify the main board, allowing players to play different scenarios. The box also has a two-player campaign titled "Babel13" which allows players to play four closely connected scenarios which resolve in a deadly final game!

Disaster Looms!: CEOs and Corporations

Disaster Looms!: CEOs & Corporations, is the first expansion for Disaster Looms!. In addition to providing pieces necessary to play with five or six people, it introduces two brand new gameplay concepts as well as providing additional tiles and new technologies for Disaster Looms!

The CEO and Corporation cards alter game play and strategy, and they can offer different and challenging ways to play the game. They are an optional expansion and can be set aside if you only want to play the 5-6 player base game.

Catan: Seafarers - 5-6 Player Extension

Now five to six players can sail into the uncharted and explore and settle the mysterious islands near Catan! The 5-6 Player Expansion for The Seafarers of Catan allows you to add 1-2 more opponents without sacrificing ease of play. Try one of ten new exciting scenarios! Designed for 5-6 players, it adds even more drama to the award-winning game of seafaring, exploration, and trade.

Belongs to the Catan Series.
This game requires The Settlers of Catan, The Settlers of Catan 5/6 player extension,and the Seafarers 3-4 expansion (http://boardgamegeek.com/boardgameexpansion/325/catan-seafarers) to play. Ideally, using the same publisher and edition of the game.

Catan: Cities & Knights

Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length.

Belongs to the Catan Series.

The game changes the base game in three main ways:

First, there are 3 new commodities in the game, distinct from resources - paper, cloth, and coins, which can be acquired from Forest, Meadow, and Mountain spaces, respectively. Cities that would normally produce two of one of those resources instead produce 1 resource and 1 of the corresponding commodity. (To make commodities easier to obtain, each player starts the game with 1 city and 1 settlement on the board.) These commodities allow players to build city improvements that confer various advantages and eventually points.

Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities. Building city improvements gives players a chance to draw these cards with every roll of the dice. Building more improvements will increase these chances, but cards cannot be bought directly in any way. These cards are similar to the development cards in the base game, but with a wider range of effects. (Some cards are balanced better as well - the new Resource Monopoly card, for example, can take no more than 2 of the named resource from any one player.)

Finally, players can also build knights on the island along their network of roads. These knights can be used to claim certain intersections and move the Robber (taking the place of Soldier cards), but are also used to defend the island from periodic barbarian attacks. If the island is successfully defended, the player(s) with the most knights are rewarded. If not, the player(s) with the fewest knights each have a city downgraded to a settlement.