Environmental

Mariposas

Every spring, millions of monarch butterflies leave Mexico to spread out across eastern North America. Every fall, millions fly back to Mexico. However, no single butterfly ever makes the round trip.

Mariposas is a game of movement and set collection that lets players be part of this amazing journey.

Mariposas is played in three seasons. In general, your butterflies try to head north in spring, spread out in summer, and return south in fall. The end of each season brings a scoring round, and at the end of fall, the player with the most successful family of butterflies — i.e., the most victory points — wins the game.

—description from the publisher

Tang Garden

The Tang dynasty was considered the first golden age of the classical and now iconic Chinese gardens. Emperor Xuanzong built the magnificent imperial Garden of the Majestic Clear Lake as an homage of life itself and from where he ruled. Players will act as Imperial Garden Designers and they will be called to build the most incredible garden while balancing the elements of Nature.

Tang Garden is a Zen-like game that will take you to the first golden age of China, where players will progressively build a garden by creating the landscape, placing the scenery and projecting their vision through vertical panoramas. During the construction, noblemen will visit the garden to admire the surroundings and the way the natural elements coexist in the most breathtaking scenery humankind has ever laid their eyes upon.

Players will take turns by playing one of the two actions available in the game:

1) Placing tiles and matching the elements to increase their personal nature balance and unlock more character miniatures.

By balancing the nature elements on the player boards, players will attract new characters into the garden. On each player turn, if the elements are balanced, the player will have to choose one miniature from the ones available and finally decide which one of the characters will be placed in the garden, orienting them towards their favorite background, while keeping the other with you to keep exploiting its ability.

2) Draw decoration cards and place one on the board to get prestige by completing collections.

Players will draw a quantity of cards based on the board situation and choose one to keep. Players will then have to place the chosen decoration in one of the available spots in the garden, creating a unique and seamless scenario that will never be the same.

During the game, by placing tiles on special parts of the board, you will be able to place a panorama tile, a new element that adds a never ending perspective for the visitors. Both small and big panoramas will be placed perpendicularly to the board by attaching it to the board insert by creating a seamless look on the four sides of the board. The Panoramas will interact with the characters at the end of the game by giving prestige points based on what your visitor sees and likes.

At the end of the game, the player with the most prestige will be the winner.

—description from the publisher

Endangered

The march of humankind’s progress threatens the survival of many species. It's up to you and your team to save them!

Work with your fellow conservationists to save tigers and sea otters from extinction. Influence the UN to save the animals and stop environmental destruction. If four UN ambassadors vote yes on the resolution then the players win. But until the vote takes place, players need to keep the destruction at bay, and keep the animals alive!

Each turn players will roll the dice they can allocate to action cards. After actions are taken, mating pairs will have a chance to procreate, and destruction tiles will enter the board, possibly killing already scarce animals.

Play as the Zoologist, Philanthropist, TV Wildlife Host, Lobbyist, or Environmental Lawyer, each with a special ability.

Time is short. Can the animals be saved while also influencing the Ambassadors' votes? Or will threatened animals be lost forever?

Green Deal

In Green Deal you lead an international corporation in 2050! It is your job to increase the profits and plan the finances. But your business must not only be profitable. Due to resource scarcity and social distemper, governments increasingly require clean production and compliance with social standards from you. Also the customers have become more demanding. That's why you initiate PR campaigns. Do good and most of all, talk about it!

Each round players invest in project and action cards. About thirty different action cards give you special abilities. Before each round all players bid simultaneously for the turn order. On the world map you can cooperate with adjacent projects of other players or harm them financially.

It is important to develop in all four project categories because you receive extra points for your weakest one. Moreover, the players with the best reputation in each category receive extra victory points. In PR Campaigns you can secretly decide in which area you want to boost your image.

Try to predict the moves of your competitors and develop your own strategy to win Green Deal!

The Great City of Rome

To rebuild the Eternal City, the Roman Emperor summoned the most talented builders of antiquity. Each of them is trying to draft the best city — but talent is not enough. Only those who know how to please the Emperor, cleverly exert their influence, and invest at the right time will succeed in City of Rome.

In more detail, the game lasts fourteen rounds, and in each round, players draft one of the building cards in play and add it to their hand. The drafting order depends on how closely you stand to the emperor. At the start of a round, you reveal a new "action strip" that has three bricks and two cogs in some order, then players take turns placing their figure on one of these five spaces; the closer you are to the emperor, the earlier you draft, but the fewer resources (bricks and cogs) you receive. (With only two players in the game, each player places two figures on the action strip and takes two complete turns each round.)

After drafting, you can take one build action and one produce action. To build, you must pay the cost in bricks — paying two coins for each missing brick — then place the card you're building adjacent to another card of yours already in play. You start with two building cards in play, so you'll have at most sixteen cards at game's end. These cards must fit in a 4x4 square, so plan carefully since you'll want to place some buildings next to other ones to earn the most points and to get the most out of a produce action. Some buildings give you a special action or influence tokens when you build them.

To produce, you must have two cogs — paying one coin for each missing cog — then use the production action of each building in your city once.

Every few rounds, an influence card is revealed, and whoever has the most influence tokens at the end of that round collects the card, then discards their tokens.

At the end of fourteen rounds, players score points for their residential buildings, temples, aqueducts, coins, and influence cards and tokens. whoever has the most points wins!