End Game Bonuses

The Hunger

The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?

During the game, players spend "speed" to move their vampires around the map, hunt humans worth victory points, and add new cards to their deck.

The game ends at dawn, after which the surviving player with the most victory points on their cards wins!

—description from publisher

Sobek: 2 Players

Construction is underway on a temple dedicated to Sobek. A huge market has emerged nearby, supplied by the continuous flow of feluccas and pirogues along the Nile. Your Guild of Merchants is determined to take advantage of this unbelievable opportunity, and ready to use any means to grab sumptuous goods out of the way of your opponent. Beware, though, as it will be crucial not to have accumulated too much corruption when the time of reckonings arrives.

How to play
In Sobek: 2 Players, both opponents collect and sell Goods to earn the most Victory Points. On their turn, the player chooses among 3 options: take a tile on the Market, sell a set of Goods or play a Character. When the player takes a tile, they select one on the Ankh pawn’s line and add it to their hand. They then place the Ankh pawn in the line that is indicated by the tile they just took, which determines the choices available to their opponent.
When they have enough in hand, a player can sell a set of at least 3 tiles of the same type. These tiles will earn them Victory Points at the end of the game, depending on both their quantity and the amount of Scarabs that they feature. A player can also use a Character to benefit from its powerful special ability.
In Sobek: 2 Players, everything is about timing. Planning ahead and analysing which opportunities you offer to you opponent on their next move is key to playing the best moves and winning the game.

—description from the publisher

Founders of Teotihuacan

Travel back in time to the founding of one of the greatest cities of Mesoamerica and become a part of its history once again. Design the foundations of a great pre-Columbian civilization, with its buildings, temples, and a grand pyramid in the center. Find perfect locations for production buildings and great temples, and build the might of the great pyramid overlooking your city. Establish yourself as the very best among competing architects, and your project will secure you a spot among the great Founders of Teotihuacan!

Founders of Teotihuacan is a strategy game where you compete against your friends to create the best design of the city of Teotihuacan. Over the course of three to four rounds you will place your action disks to the main board, forming towers of varying strength, strategically use the bonuses they offer, and construct temples, resource buildings and the pyramid central to your project of Teotihuacan. You will balance generating resources and using them, as finding good locations on your city board becomes increasingly more difficult, and you will try to outwit your opponents, making use of an innovative and interactive action system. Finally, once the eclipse comes, all designs will be assessed and the player with the most points will win and become the architect to join the ranks of Founders of Teotihuacan!

Founders of Teotihuacan is a stand-alone game, related to Teotihuacan: City of Gods only by the shared setting of the ancient city of Teotihuacan. Thematically, the events in Founders takes place at an earlier time in history, while what was to become a magnificent city was yet in its infancy and only few inhabited the area.

On your turn, you must either perform an Action or pass. To perform an Action, place between 1 and 3 of your Action disks on an Action space on the Main board that already contains at least one disk (minimum a Bonus disk and possibly also opponent disk(s)), and carry out a corresponding Action. The Action disk(s) should be placed on top of the disk(s) already on that space, forming a stack. Each Action space can hold a maximum of 4 Action disks—including Bonus disks!

Your personal player board is divided into four Districts or quadrants. Buildings and Temples can only be placed within the two Districts closest to your Architect. Pyramid tiles can only be placed within the six Pyramid squares closest to your Architect. Your Action Strength is equal to the total number of disks (whether yours, an opponent’s disks, or Bonus disks) on an Action space.

After performing an Action (not when passing), move your Architect clockwise to the next side of your Player board, signifying
the end of your turn. This changes your Architect's Reach for your next turn. After all players have passed, the current round ends.

After the game has ended, players score additional Victory Points for how well their Districts complement their Pyramid.

—description from the publisher

Carnegie

Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream.

Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries.

During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity!

The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions, which the other players may follow.

The goal of the game is to build the most prestigious company, as symbolized by victory points.

—description from publisher

Creature Comforts: Kickstarter Edition

Creature Comforts: Kickstarter Edition includes the following items not included in retail version of this game:
- Talents mini expansion
- Dreams Come True mini expansion
- Game Trayz storage solution

Life in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly.

In Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal, they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.