Economic

High Frontier Expansion

From the publishers web site:

Expansion to the space exploration game HIGH FRONTIER, adds a fifth player (the UN), and adds an extension to the map that includes Jupiter, Saturn, main belt comets, centaurs, and Trojan asteroids. The expanded rules include slingshots, radiation belts, piracy, combat, solar flares, and space politics and governments. There are also 48 new patent cards, representing reactors, generators, and radiators. The expanded scenarios include alien invasions, the solitaire game, and two short games.

Comment: There are in fact 24 new cards, giving 48 additional patents.

Dream Factory

Reiner Knizia's auction game about producing movies. In four rounds, players bid on chips representing genuine directors, actors, camera, effects, music, guest stars and agents. These all get placed on players' film-strips, to complete the movie production. So one movie might need 2 actors, but no music or effects and so on. As films are completed, the points value is marked and another film-strip taken. There are two parties each round where players get to pick from offers without paying anything. There are bonus points for first films completed and best films, best directors, even worst film.

The auction is a basic rising offer with passing until one winning bid remains. Players pay into the pot with contracts as money, and the rest of the players share the pot each turn. So it's a closed economy with players trying to time to bid on what they really need to complete films.

See Movie Comparison - Traumfabrik for listings of movies and actors in each version.

Baltimore & Ohio

With a bright Peep from the whistle, a full Chuff from the pistons and a powerful Clank from the drivers, America's first steam locomotive moves down the steel rails of the Baltimore & Ohio Railroad in Baltimore in 1830. This strategic railroad game extends from the first of America's railroads through the golden age of steam, where pioneering rail barons knit together the fledgling United States with iron roads, realizing the full power of the nation's mighty heartland. Each player takes the roles of railroad presidents and their wealthy investors, betting that their capital gambles will pay off handsomely. Baltimore and Ohio is not a game of luck or chance, but a competitive struggle of wits, savvy and guile. With the resources at hand, should you focus on further expansion, technological breakthroughs or emerging markets? This modern classic has all the challenges faced by the empire building capitalists that created a superpower.

Eddie Robbins' Baltimore & Ohio is a no luck, no auctions, 3+ hour, grand strategic economic slugfest of a train game, for 3-6 players. It was part of the Winsome Games' 2009 Essen Set, has been licensed to Eagle Games and will be released by Eagle in 2010.

The railroads in the game are:
Baltimore & Ohio
Boston & Maine
Chesapeake & Ohio
Erie
Illinois Central
New York Central
New York, Chicago & Saint Louis (aka Nickel Plate)
New York, New Haven & Hartford
Pennsylvania
Wabash

High Frontier

In the near future, nanofacturing techniques will allow incredible new materials to be built atom by atom. But they can only be built in the zero-gravity and high-vacuum conditions in space. Various private and government enterprises race to establish a buckytube mechanosynthesis factory on a suitable carbonaceous asteroid. To do so, they accumulate tanks of water in orbiting fuel depots, to be used as rocket propellant. Also needed are remote-controlled robonauts to do the grunt work.

The key to success is water in LEO (low Earth orbit). At first, water will be expensively upported out of the deep gravity well of Earth. But for a third the fuel and energy, water can be supplied from Luna, the moons of Mars, or other nearby hydrated objects. Extracting resources at the work site is called In-Situ Resource Utilization (ISRU). Whoever develops ISRU technology able to glean water from space rather than Earth will gain the strategic high ground to make money through exoglobalization.

Now in its second edition. The second edition expansion (aka High Frontier Colonization) is now available for preorders with an expected publication in the summer of 2013. (this expansion is compatible with the 1st and 2nd editions).

20th Century

In the 20th Century, every country strives to develop and improve, each in its own way. Some become financial leaders. Others become centers of learning. Both science and commerce serve to propel nations toward the future – but toward what kind of future? Growth produces waste, and the greatest advances may come with the greatest cost to the environment. How will these countries mitigate the inevitable ecological catastrophes?

Your goal is to build a land free of garbage and pollution – a land where the environment is as healthy as the economy. Only then can you consider your country to be truly developed.
The game consists of six rounds, during which you oversee the urbanization of your country. Some lands produce income. Some produce scientific research. Others improve the quality of life. Your research allows you to discover new technologies that will shape the way your nation develops. Science can even help you avert ecological catastrophes. At the end of each round, your lands provide you the money and research that you will need to deal with the challenges of the next round.

You accumulate points each round, based on your nation’s quality of life. At the end of rounds two and four, you also score bonus points for certain aspects of your country’s development. At the end of round six, you will score bonus points based on your country’s income, research, and environmental quality. The player with the most points wins, having built the country with the highest standard of living.

(from Czech Games Edition website)