Economic

Black Friday

Schwarzer Freitag is a stock trading game with a built-in bubble to explode. The players are buying shares on a growing stock market, but at one time in the game the prices will crash. The players try to find out the right time to sell their shares and buy gold and silver (these are the victory points), before the market crashes.

The actions of all players change the probability of the crash. When they start selling, the probability of the crash will get higher. If they only buy shares then the crash will come later.

To win the game, you have to have a close look at what the others do to be in the position to sell the highest share at the right time, to get the most money. But the silver/gold price will rise too, and you can also win by buying silver/gold early in the game.

This game is the first game in the Freitag-Projekt:

Freitag(Friday) is a game project started on Friday 24th of October in Essen. I, Friedemann Friese, will work on that project for the next Five years on every Friday. I will work Five, Fifteen,... minutes (In German twenty-five, thirty-five,.. starts with an F, too) up to Fifteen hours on that project, but only Fridays.

The game will be published in Five years on the Friday of Spiel '13 in Essen. It will not be shown on Wednesday or Thursday.

I have a blog (by now only in German) on my website, where I show my work on that project.

By now I really don't know what will happen, but I have a lot of time......

Now it happened that the first game is ready and I found a company for publishing (the company is very interested, but it is not totally sure by now)

I will add the new second game to the database.

Dominare

The City-State of Tempest is a lively metropolis – some say the largest in the world – yet behind the city's cultured exterior, age-old cabals vie for power, fighting one another for dominance in a society ripe with political and economic turmoil. Led by shadowy figures who command a small cadre of loyal followers, these secret societies work in concert to seize the wealth and power of the fabled City-State of Tempest.

In Dominare, you are the puppet master of a conspiracy seeking to control Tempest. Agents are the key to Dominare. Use your agents to spread your influence through the city, building a network of hidden power to control the most valuable districts and blocks.

In the game, players first draft agents they want. Then, each turn, the players reveal one additional layer of their conspiracy. Each agent is a unique person in the City-State of Tempest, with unique abilities. The higher an agent in in your conspiracy, the more powerful that agent is.

Players spread their influence in key city blocks and districts, use agent and district abilities to further their plans, and manipulate the board to their benefit. Use your agents well, and influence and power will be yours. Use them poorly, and... well, you wouldn't be the first would-be ruler to vanish into the inky waters of the city canals....

Number 3 in the Tempest Shared World Game Series

Edo

In Edo, players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles, markets and houses in Tokyo and surrounding areas.

At the start of Edo – which won "best evening-length game" in the 2010 Hippodice Game Design competition under the name Altiplano – each player has five samurai tokens, seven houses, one market and three square action cards, each of which has four possible actions on it. One card, for example, allows a player to:

Collect rice (up to four bundles depending on the number of samurai applied to the action),
Collect $5 (per samurai),
Collect wood (up to four, with one samurai on the action and one in the forest for each wood you want), or
Build (up to two buildings, with two samurai on the card and one in the desired city, along with the required resources)

Each turn, the players simultaneously choose which actions they want to take with their three cards and in which order, programming those actions on their player cards, similar to the planning phase in Dirk Henn's Wallenstein and Shogun. Players then take actions in turn order, moving samurai on the board as needed (paying $1 per space moved) in order to complete actions (to the forest for wood, the rice fields for rice, cities to build, and so on). Before a player can move samurai, however, he must use an action to place them on the game board; some actions allow free movement, and others allow a player to recruit additional samurai beyond the initial five.

One other action allows you to recruit additional action cards from an array on the side of the game board, thereby giving you four (or more) cards from which to choose for the rest of the game.

Building in cities costs resources and gives you points as well as money; as more players build in a city, the funds are split among all present, with those first in the city receiving a larger share. Players can also receive points or buy stone by dealing with a traveling merchant.

Once at least one player has twelve points, the game finishes at the end of the round, with players scoring endgame bonuses for money in hand and other things. The player with the most points wins.

Edo includes separate game boards for 2-3 players and for 4 players.

Hegemonic

It is a momentous time for the Post-Human Assembly. Having fully populated the Milky Way Galaxy, the Great Houses turn their eyes towards a neighboring galaxy – endeavoring to venture across the inter-galactic void to stake claim among uncharted stars. Each Great House seeks to dominate this new galaxy, for in the race to achieve hegemony, only one can be victorious.

Hegemonic is a fast-paced game of galactic expansion, empire-building, conflict, and intrigue. As the leader of a Great House, you must expand your control over the sectors of the galaxy, build up your industrial, political, and martial capability, develop awe-inspiring technologies, and carefully time your actions to outmaneuver the other empires.

Deep Strategy
The players are in control, shaping the unexplored galaxy to support their strategic plans instead of having choices dictated by chance.

Rich Tactics
Card-driven conflict mechanics and technology development focus on tough, tactical choices and timing, minimizing luck-based gameplay.

Multilateral Conflict
A player’s industrial, political, and martial systems can all be used offensively and to control regions of the galaxy.

The stars await: can you lead your Great House to victory?

Mercante

A city as large and crowded as Tempest depends on the daily arrival of supplies and foodstuffs, and the wealthiest echelons of society demand the latest goods and luxuries almost as frequently. Domination of this bustling trade is the ultimate goal of every merchant house in the city.

In Mercante, you control one of these merchant houses. Deploy your trusted agents to purchase goods from arriving ships and sell them into the most profitable markets. You must also do more – from "enticing" senators to outright skulduggery – to claim your rightful place at the pinnacle of Tempest's merchant class. Do you have the business acumen and ruthlessness required to claw your way to the top?

Designed for 3–5 players, Mercante is a game of economic warfare. At the beginning of the game, each player controls one warehouse and two agents. On each turn, goods are purchased at auction and stored in the warehouse to be sold at the various markets when the time is right.

Players compete to accumulate crowns to finance their operations, and senatorial favors (victory points) to win the game. The player who accumulates the most money and favors will control all trade and profit in the City-State of Tempest!

Number 2 in the Tempest Shared World Game Series