Economic

Monopoly Junior

Join Rich Uncle Pennybags and his nieces and nephews for a thrill-filled day at the Amusements along the Boardwalk - the Roller Coaster, the Magic Show, the Water Slide, the Video Arcade and more.

Of course the kids want to get into the act, so they set up Ticket Booths on the Amusements and collect fees from other players who land on them! Set up a Ticket Booth on two Amusements of the same color, and you can collect double the fee! Draw a Chance card and you may take a ride on a Miniature Railroad, win a free Ticket Booth...or pay $3 to visit the Rest Room!

With all this money changing hands, sooner or later one of the players runs out - and the player with the most cash on hand wins...

Axis & Allies Europe 1940

Axis & Allies Europe 1940, a deluxe edition of Axis & Allies: Europe, includes neutral countries which can be invaded. There are true neutrals as well as pro-axis and pro-allied neutrals. Mechanized infantry and tactical bombers are included. Mechanized infantry is represented by half-tracks. France (blue) and Italy (brown) have national tokens and dedicated units of their own. The board measures 35 inches wide by 32 inches high (89 x 81 cm).

This game is designed to be joined with Axis & Allies Pacific 1940 to create a six-player game on a map measuring 70 inches wide by 32 inches high (178 x 81 cm). This variant of the game is described in the Europe 1940 manual as Axis & Allies Global 1940.

Integrates with:
Axis & Allies Pacific 1940

Agricola (Revised Edition)

Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players.

The 17th Century Was Not an Easy Time to be a Farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Guide your family to wealth, health and prosperity and you will win the game.

RYU

In a galaxy far far away, there is a planetary system composed of a great big sun and nine minor planets, four of which have been developed as mercantile planets more or less under the control of politicians and guilds. On each of these planets are a merchant guild, a guild of smugglers, a bazaar and the galactic government, and players can take special actions on each of these planets.

In RYŪ, a game of negotiation, bluffing and cube-drafting, players each represent one of the other five planets in this star system, with each planet having a different type of humanoid – such as sharks, amazons and meka goblins – and its own unique influences. These planets are open to prospecting, and with the proper financing players will be able to dig the resources they need to build their own RYŪ, a mother ship composed of "Rare Metal", "Memory Stone", and "Amber Magic". Players will need to cooperate with one another to raise the necessary resources, but they must also work for themselves in order to maintain an advantage over other players. Once assembled, the RYŪ comes to life as a living spaceship, and its owner wins the game.

Probable update from game box on publisher website:

Several centuries ago, a celestial Leviathan cried on Titan, our planet. Its tears flooded our cities and our land. The people of the Dragons did their utmost to save as many of us as they could: Goblins, Shibuke, Reptilians, Sharks, and Amazons. The survivors of this deluge were brought to Dala, the highest mountain range of our celestial body, with its 9 majestic summits. Nine summits that soon became nine islands.

Prodigals Club

Welcome to The Prodigals Club! You and your fellows are proper Victorian gentlemen who have realized that the lower classes have more fun. Now you are in a friendly competition to see which of you can destroy his own social standing most thoroughly.

In The Prodigals Club, you compete in three separate competitions: trying to lose an election, trying to get rid of all your possessions, or trying to offend the most influential people in high society. You can play any two competitions in combination or play all three simultaneously. Each competition interacts with the other two. To win, you need to balance your strategy and play all the competitions well.

The Prodigals Club is thematically related to Vladimír Suchý's Last Will. You do not need Last Will to play as Prodigals stands alone; that said, the rulebook also explains how to combine the two games together should you desire to do so.