Digital Implementations: TableTop Simulator Mod (TTS)

Ragnarocks

Ragnarocks is a 2-player area control game designed by Gord! - the designer of Santorini and Santorini: New York. In Norse mythology, humans exist in the land of Midgard - a place in the center of the world tree and connected to the nine realms. Among these nine realms live gods and goddesses, serpents and spirits, and all manner of mythical and mystical creatures.

In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game, your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan.
At the end of the game, the clan who controls the most territory in Midgard wins!

A player's turn consists of a move phase and a summoning phase.
During the move phase you move one of your active Vikings any number of spaces in a straight line.
During the summoning phase you summon a runestone and place it on any space along a path following a straight line from the location of the Viking you moved. Whenever a summoning creates an encloses area containing only vikings of a single clan, that area becomes settles and belongs to the player whose clan occupies it.

When all vikings have settled, the player who controls the most territory wins.

—description from the publisher

Earth

Earth, the soil that supports and sustains our beautiful planet, Earth. Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.

It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth.

Earth is an open world engine builder for 1 to 5 players with simple rules but tons of strategic possibilities. With its encyclopedic nature and the enormous number of unique cards and combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!

—description from the publisher

On the Underground: London/Berlin

The London Underground is the world's first underground passenger railway, having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations, along 400 km (250 mi) of track.

The massive network of London Underground stations makes up one of the most complex transportation systems in the world, and On the Underground challenges you to develop it. Build the most successful lines, connect them to landmarks, and attract passenger traffic!

Gameplay Overview

In On the Underground, the players build the Underground lines in London or the U-Bahn lines in Berlin. Each player controls 2-4 different lines, depending on the number of players.

On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints).

After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. The destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.

Players score points in two ways:

By building track and connecting their lines to various types of stations, by building a circular line (in London), or at the end of the game if they have collected tiles from specific landmark stations (in Berlin).
By having the passenger use their lines when moving.

After all destination cards have been drawn and all players have taken the same number of turns, the game ends.

Differences from the First Edition of On the Underground

For their first turns only, the player first in turn order takes three actions, and the player last in turn order takes five actions. (Previously, everyone other than the start player had a few points added to their score as a balancing mechanism.)
The passenger is no longer removed from the board immediately when the draw deck is empty.
There is a new Berlin map, along with its corresponding cards and tiles.
On the London map, these single connections have been made double connections: Paddington-Shepherd's Bush, Shepherd's Bush-Goldhawk Road, Goldhawk Road-Hammersmith, Waterloo-Borough, London Bridge-Bank, Stratford-West Ham, and West Ham-Canning Town.
On the London map, this double connection has been made a triple connection: Borough-London Bridge
On the London map, the New Cross station has been removed, as has the connection between Aldgate and Canada Water.

Weather Machine

“Natural disasters will soon be a thing of the past!” proclaimed Professor Sêni Lativ, Project Chief of Meteorological Manipulation at Lightning Technologies. Tests of his new invention, the Weather Machine, showed positive results. Visions of quelling floods, subduing cyclones, and ending droughts made him smile.

In Weather Machine, you are scientists on Prof. Lativ’s team, tampering with local weather: adjusting rainfall for farms, maintaining wind and clear skies for ecological energy sources, and tweaking the temperature for resorts and sporting events. The prototype is quite effective so far; however, a pattern has emerged, revealing a worrying side effect: Each use of the Weather Machine also alters the conditions elsewhere on the planet — a “butterfly effect”.

"We must build a new prototype,” he announces as the agents shoot him sidelong glances; “…but this time we’re going to get it right.” The agents silently give a single, crisp nod of confirmation. “The government is funding this, and we will succeed.” As Prof. Lativ explains the plan, the need to secure suppliers for sufficient bots and chemicals is clear. In addition to the materials, time is of the essence; you must be focused and efficient to have any hope of reining this growing global terror, Earth’s atmosphere before conditions are too harsh for Homo sapiens and other species.

Note: The solo mode is NOT included in the base game's box. It is part of Weather Machine: Upgrade Pack.

Steam Up: A Feast of Dim Sum

Once upon a time in the Far East, deep in the mountains of a mythical land, there was a world-renowned Dim Sum restaurant by the name of Steam Up.

It was the first restaurant of its kind to achieve the three Gold Ingot status. According to the Gold Ingot Guide, Steam Up was best known for its top 5 most popular Dim Sum: juicy shrimp dumpling, tender meat dumpling, soft and fluffy BBQ meat bun, flavorful sticky rice, and exotic phoenix claw. These heavenly tastes drew food enthusiasts and gourmets from all over the world!

Come join us on a feast of Dim Sum. You are invited!

Steam Up: A Feast of Dim Sum is a competitive 2-5 player light-medium weight Dim Sum set collection and action management game offering a delicious cultural experience.

At the beginning of the game, steamers, filled with different types of Dim Sum, are stacked and placed on a Turntable. Each player takes turns performing 2 different actions each round. Actions include gaining and spending food tokens to purchase Dim Sum in Steamers within their Feast Zone. Players may also play Fortune cards to benefit themselves or affect their opponents. Starting the 2nd round, a Fate card is revealed each round to trigger an event that may affect all players.

The game ends when a specific number of Steamers is purchased or the Fate deck is emptied. Final scoring is then calculated. The player with the most Hearty Points wins and leaves the table with the fullest stomach!