Dice

Warriors

Warriors is a card and dice-rolling game with a fantasy military theme. Each player begins with a randomly dealt army of 11 units. Most will be creatures of one of the game's 6 types (Barbarians, Goblins, Elves, Trolls, Dwarves, Undead). A lucky player may also get Wizards (which protect creatures of one type from attack) or Catapults (one-use weapons that have a 50/50 chance of destroying a target card). Creatures come in three varieties (infantry, archers, cavalry).

Armies are placed face-up in front of the players, and three rounds of warfare ensue. At the start of each round, players receive additional cards, including the vital Attack Cards, without which an army can only stand on the defensive. Attack cards are of two types. One ("Battle") allows all of a player's creatures of one type to attack creatures of either the same type or the type that the attacker most dislikes. Elves, for instance, may attack an opponent's Elves or his Trolls (the Elves' "natural enemy".) The other type of Attack Card ("Mercenary Army") allows creatures of different types to combine in an attack against creatures of any one type, but limits the number of attackers. Attack Cards also provide various bonuses to the attacker.

The resolution of attacks is modeled on Risk. The attacker rolls up to three dice, the defender up to two (the number depending on how many infantry each side has in the battle). The side with more archers, if either, adds one to its high die roll. The highest and second highest rolls for each side are compared, and the low roller in each loses a card (with the defender winning ties). The attack continues until one side is wiped out or the attacker voluntarily breaks off. Attackers with surviving cavalry can then make further attacks.

Players gain victory points for enemy units destroyed and for having the most creatures of a particular type at the end of the third round of play.

DICEcapades

Can you stack six dice on top of each other within thirty seconds? Who can be the first person to roll a triple? Can you name as many state capitals as your roll? Know what arachibutyrophobia is? Arachibutyrophobia??? DICEcapades – which includes a mixture of dice games, physical challenges, artistic creations, and trivia questions – doesn't involve just the luck of the dice, but also the smarts of the roller!

Las Vegas

Developer Stefan Brück at alea describes Las Vegas as "an easy, dice-rolling, fun-and-luck game with a lot of interaction and 'schadenfreude'". Who doesn't love schadenfreude? (Well, other than those being schadened, I suppose...)

In more detail, Las Vegas includes six cardboard casino mats, one for each side of a normal six-sided die. For each mat, players draw money cards until at least $50k is showing, but the amount may end up being a lot more, making that casino more desirable.

Each player has eight dice of a different color, which they take turns rolling. When you roll your dice, you can choose to place them on the relevant casino cards; for example, a die showing a 1 will be placed on the casino mat marked "1". You must place at least one die per turn, although you may place more. All players take turns doing this until all the dice have been used. Finally, the player with the most dice on each casino card takes the money associated with it. In case of a tie, the next non-tied player takes the highest-valued money card at that casino.

Las Vegas rates a 1 out of 10 on alea's difficulty scale.

Kingsport Festival

That flaming column was spouting volcanically. The combustion does not lay warmth, but only the clamminess of death and corruption. – The Festival, H.P. Lovecraft, 1923

In the unimaginable darkness of Kingsport, silent wanderers are called to a profane celebration. Their goal: to invoke unthinkable horrors! A dread terror that is not of this world or any other — but rather from the spaces between the stars — demands your submission. Meanwhile, unwary investigators vainly attempt to halt this appalling chapter in the dark history of Arkham.

As the high priest of one of these shadowy cults, you must dominate the city. You will invoke cosmic creatures and unholy gods to receive their "gifts", but you must take care to preserve your sanity and thwart the investigators who seek to stop you. This time, you are the bad guys. Why settle for the lesser evil?

Kingsport Festival, a game of bizarre cults set in the terrifying world of Howard Philips Lovecraft, lasts 12 rounds, each divided into six phases. All Cultists roll their dice and the one that rolled the lowest sum will play first and so on, then (in turn order) each one may invoke an Elder
God by using one or more of his dice, where the sum of their values is exactly equal to the number of the Elder God, or pass. Once all the dice are placed or players have passed, in ascending order, the Elder Gods give their gifts to the Cultists who invoked them: the Cultists may have to
lose Sanity points to receive the rewards. After Cultists have taken their dice back, in turn order each one may place his disk on one Building that is connected to another one he has already marked (starting from the House). To do so, he must pay the Domain resources required.

In turns marked with a blue marker on the Calendar, a Raid takes place: first the Event card and then
the Investigator card is revealed. Each Cultist calculates his Strength by adding up any modifiers he has due to Spells, Buildings, and other game effects (such as Events, Scenarios, etc.). If his strength is greater, the Cultist receives rewards; if is less, he suffers the penalty.

The game ends after the twelfth round is played. If the Scenario has a Festival card, it is revealed and its effects resolved at this time.
The Cultist who has the most Cult points is the winner.

King of New York

There's always something happening in the city that never sleeps. Maybe it's the lights, maybe it's the energy, or maybe it's the giant monsters trying to demolish the place!

King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT, your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice. Claws cause damage to other monsters, hearts heal damage to yourself, and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else.

What's new in King of New York is that you can now try to become a star in the big city; more specifically, you can achieve "Fame", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight.

The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack, you can displace a monster in another district, whether to escape military forces or to find new smashing opportunities. Yes, smashing because you can now destroy buildings and get bonuses for doing so, but the more destruction you cause, the more intense the military response.

The monsters from King of New York can be used in KoT and vice versa, but the power cards are specific to this game.