Dice Rolling

BattleLore: Goblin Skirmishers Specialist Pack

The second of two specialist pack releases. Each Specialist Pack introduces 20 new figures and each unit type has new Specialist and Weapon summary cards that detail the fighting capabilities for these forces on the battlefield. Each pack also adds 2 new Adventures that feature the new figures, as well as additional Banners to deploy them within either camp.

Contents:

20 figures
1 Goblin Band Leader (also in BattleLore: Goblin Marauders Specialist Pack)
3 Goblin Drummers (also in BattleLore: Goblin Marauders Specialist Pack)
8 Hobgoblin Spear Bearers
8 Goblin Slingers

10 banners
2×1 Band
2×2 Slingers
2×2 Spear Bearer

4-page Rules Booklet with 2 new adventures
4 Specialist cards (Goblin Band, Goblin Drummers, Goblin Slingers, Hobgoblin Spear Bearers)
4 Weapon Summary cards (Bass Drum, Goblin Drum, Sling, Spear Bearer)

Expands:

BattleLore

BattleLore: Goblin Marauders Specialist Pack

The third specialist pack release (and 2nd expansion for goblins) for BattleLore. This Specialist Pack introduces new figures and each unit type has new Specialist and Weapon summary cards that detail the fighting capabilities for these forces on the battlefield. Each pack also adds additional Banners to deploy them within either camp.

The Goblin Marauders pack features 16 figures including the Goblin Band and mounted Hobgoblins - the Hyena Riders and Ostrich Riders, plus 2 new Adventures.

Contents:

16 figures:
1 Goblin Band Leader (also in BattleLore: Goblin Skirmishers Specialist Pack)
3 Goblin Drummers (also in BattleLore: Goblin Skirmishers Specialist Pack)
6 Hobgoblin Hyena Riders
6 Hobgoblin Ostrich Riders

10 banners (5 for each camp)
2×1 Band
2×2 Green Reflex Bow
2×2 Blue Reflex Bow

4-page Rules Booklet, including 2 new adventures
4 Specialist cards (Goblin Band, Goblin Drummers, Goblin Marauders (2))
3 Weapon Summary cards (Bass Drum, Goblin Drum, Reflex Bow)
1 Unit Summary card (Hyena Riders)

Expands:

BattleLore

BattleLore: Call to Arms

Call to Arms is the first purchasable expansion to the popular BattleLore game system. This expansion allows for the personalized deployment of your troops. Individual games will no longer be subject to predetermined scenarios and troop placement.

Instead, players may choose various pre-defined battle maps (or create their own!). Then from an innovative Deployment deck, players may set-up their armies as they please. The new deployment deck will allow you to react to the land, establish reserves, and gain the initiative by out-scouting your opponent.

The expansion also introduces a more organized deployment system through the Feudal Levy system: new tokens are included that correspond to the three colour types of troops.

The organized version also includes further customization with the Specialist concept. Players may choose two specialist cards during set-up. Benefits range from upgrading all archers to long bows, increasing unit size based on your Warrior's Level, and additional movements, to name a few.

Starting with BattleLore: Horrific Horde, additional Deployment cards are included in some supplements.

Set-up now includes the following actions:

Ready your deployment deck and draw deployment cards
Set-up your units based on the cards drawn
Determine initiative
Deploy your Reserve units
Establish your War Council
Select and play 2 Specialist cards

The expansion also includes new terrain hexes.

Contents:

20-page booklet with rules and 6 scenarios
6 Deployment card sets (A, B, C for either side, 7 cards each)
10 Specialist cards (Archers Stakes, Bow Upgrade, Forced Enrollment, Vantage Point, Illusionary Troops, Infiltration, King’s Allies, Prayer, Dwarven Mercenaries, Goblinoid Mercenaries)
6 Terrain Summary cards (Archers Stakes (2), Cliffs (2), Marshes (2))
2 Weapons Summary cards (Long Bow (2))
8 terrain hexes
4 Cliff (two-sided) / Marsh
2 Cliff (three-sided) / Marsh
2 Cliff (single sided) / Marsh

3 obstacle rectangles
2 Ramparts / Archers Stakes
1 Stone Bridge / Archers Stakes

12 Feudal Levy tokens (4 of each colour)
6 banners
1 Green Standard Archer
1 Blue Standard Regular Infantry
1 Green Standard Cavalry
2 Green Pennant Crossbowman
1 Red Pennant Heavy Infantry

Expands:

Battlelore

BattleLore: Scottish Wars

Another specialist pack expansion for BattleLore focusing on the Scottish Wars.

Contents:

42 new figures:
6 Iron Dwarves Cattle Riders
8 Iron Dwarves Clan Chiefs
16 Iron Dwarves Spear Bearers (previously introduced in the BattleLore: Dwarven Battalion Specialist Pack)
12 Mounted Knights

24 Banners (12 for each camp)
2×2 Cavalry
2×2 Clan Chiefs
2×4 Spear Bearers
2×4 Mounted Knights

8-page Rules Booklet, including Medieval Lore rules and 5 new adventures:
Stirling Bridge
Falkirk
Bannockburn
Dupplin Moor
Neville's Cross

7 Specialist cards (Mounted Knights (2), Iron Dwarves Cattle Riders, Clan Chiefs (2 different), Spear Bearers (2))
3 Unit Summary Cards (Mounted Knights, Iron Dwarves Cattle Riders, Clan Chiefs)
2 Weapon Summary Card (Knight’s Lance, Spear)

Expands:

BattleLore

Voyages of Marco Polo

In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275.

In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. The five main actions are shown on the bottom part of the board:

Get resources with 1-3 dice, depending on the value of the resource (camels, pepper, silk, gold). The first player for each resource gets them for free; the later ones have to pay according to the value shown on the dice.
Take one resource of your choice and two camels. Each player sets the minimum value for the future dice.
Earn money, with any one die netting you five money.
Purchase orders: The value of one die unlocks the orders up to that number (shown on the spaces) and allows to buy one or two of those orders. Orders are refreshed and placed at the beginning of each round. To fulfill an order, players have to spend resources for victory points, other resources, camels, and more.

Travel: Two dice are placed to unlock the distance that can be traveled on the upper part of the board, that is, the map. Here, the traveler piece of each player starts at Venice and can decide between several routes eastward, all the way to Beijing. When a traveler stops at a city, they place a marker there, giving them access to a different additional action for the rest of the game.

After five rounds, the game ends with players receiving victory points for arriving in Beijing, fulfilling the most orders, and having reached the cities on secret city cards that each player gets at the start of the game; these points are added to the VPs gained during the game.

Auf den Spuren von Marco Polo should not be confused with Marco Polo Expedition, which had the same German title.