Dice Rolling

Ares Project

In The Ares Project, 2-4 players are competing to see which of their factions will lead mankind into the future. Each faction has its own deck of cards, buildings, upgrades, attacks, special powers, and a screen behind which a player will play cards. Your opponents do not know what you are building. When a player lays down an attack card, he chooses an opponent, the players drop their screens, and they battle for control of the Frontier, i.e. the center of the table. Whoever controls the Frontier scores points and also has the ability to attack player bases directly. Eliminate your opponent to win instantly, or have the most points when the game ends.

Smart Ass

Smart Ass the board game is the ultimate fun trivia game for 2 to 12 players, where everybody plays every turn, the game doesn't labor on for hours, and even if you are a "Dumb Ass", you can win!

Smart Ass is an all play game. With every question asked, every player can yell out the answer at any time and as soon as they think they know the answer.

There are four question categories: Who am I? Where am I? What am I? and Hard Ass! The 500 questions are formulated into lots of clues. The clues get easy as the question is being read out, but don't wait too long to answer, as the first person to yell out the right answer, wins the round and moves closer to the Smart Ass. If you yell out the wrong answer, then you are out of that round and have to wait 'till the next question is asked.

Beware of the "Dumb Ass" and "Kick Ass" squares, as penalty awaits!

The first person to land on the donkey's butt is declared the "Smart Ass".

Smart Ass was created by Rob Elliott, the long time host of Australian Channel Seven's "Wheel of Fortune". So come and enjoy the real Aussie flavor of this inclusive and fun, but still competitive game

7 Deadly Sins

Test your knowledge of Naughtiness! Answering trivia and acting out "silly and outrageous sins," is the key to winning the game. Includes 1890 trivia questions and 700 'sins' in 7 categories:

- Vanity and Beauty
- Envy, Jealousy, and Theft
- Anger, Revenge, and War
- Sloth, and Vulgarity
- Greed, Wealth, and Gambling
- Gluttony and Food
- Lust, Love, And Sex

Innsmouth Escape

One player takes on the role of the escaped student. He is the Human player, and he is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones there, then searches those locations for his friends and equipment to help in their escape.

The other players play groups of Deep ones. They are trying to prevent the Human player from escaping. The Deep one players take turns moving their pawns around the board trying to trap the Human. Certain locations on the board also allow them to draw cards, spawn additional Deep Ones or even summon a terrible Shoggoth.

Gears of War: The Board Game

Game description from the publisher:

For a time, the humans of Sera knew peace...then Emergence Day came. The Locust horde arrived without warning, and countless horrors spilled forth from their underground burrows. The Coalition of Organized Governments (COG) struggled to fend off the subterranean threat, but their defenses were quickly crushed. With billions dead, humans turned their weapons of mass destruction on their own cities to deny the enemy control. Now the long struggle against overwhelming odds approaches one final, desperate stand.

Gears of War: The Board Game, designed by Corey Konieczka, is based on the wildly popular third-person shooter by Epic Games. One to four players take on the roles of COG soldiers cooperating to destroy the Locust horde, and must work together to complete missions against an ingeniously challenging and varied game system. In Gears of War: The Board Game, you’ll relive classic moments from Gears of War and Gears of War 2 – Roadie Run into cover, spray your enemy with blind fire, or rip him in half with your Lancer's chainsaw!

In Gears of War: The Board Game you must fulfill one of seven randomly constructed missions and support your fellow COGs as your team engages an unflinching enemy in furious, white-knuckle firefights! Only through teamwork and communication will you gain a tactical advantage, completing your mission and striking a blow for humanity.

You'll need every soldier you can get if you hope to send the Locust horde back to their holes. Leave no man behind!

ERRATA
- In the Roadblocks mission level 3, use tile 12A instead of 3A.