Dice Rolling

Kingsburg (Third Edition)

At this time, it's not clear whether Kingsburg (Third Edition) differs substantially from the second edition, so BGG is creating a listing for this item that will perhaps be merged away in time. In any case, the setting is the same:

Kingsburg: 3rd Edition includes the most updated rulebook and the best expansion modules developed since its 1st edition, such as the Soldier tokens, the Governor cards, and the extra buildings. Furthermore, the artwork and design have been restyled while components have been redesigned.

The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders, aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border; you will manage your province and help defend the realm. To accomplish this, you must influence the King's advisors and the Royal Family to obtain gold, wood, stones, and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisers! The other players also seek to collect the best resources for their own territories.

King Tritus is waiting for you. Will you be able to be the most influent and powerful governor of the realm?

The game of Kingsburg takes place over five years, a total of twenty turns. In every year, there are three production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.

The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council, and each adviser awards different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence that adviser for the current turn. The player with the lowest influence dice sum is the first to choose where to spend their influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.

At the end of five years, the player who best developed their assigned territory and most pleased the King through the Council wins.

Survive The Island

Survive The Island is a cutthroat game in which players seek to evacuate their adventurers — especially those of a high value — from a sinking island to maximize their score.

An island made up of forty hex-tiles is slowly sinking into the ocean as tiles are removed from the board. Each player controls ten people (valued 1-5) that they try to move towards the safety of the surrounding islands before the main island's volcanoes finally erupt. Players can either swim or use rafts to travel, but must avoid sea serpents, kaiju, and sharks on their way to safety.

—description from the publisher

Forges of Ravenshire

Grab a hammer and some steel, it’s time to forge! The Blacksmiths Guild of Ravenshire is in need of a new Forgemaster. You and your fellow smiths are competing to see who can make the most money and become the new Forgemaster.

Forges of Ravenshire is played over 4 seasons or rounds. Each season starts with the gathering phase where players will acquire contracts, recruit guild members, and gather resources. Players roll their dice workers and place one of them on an available location to gather resources. Then retrieve a different dice worker to gather even more resources. However, the various workers are from different guilds and when retrieved will activate the guilds you have invested in. All players will take turns placing one of their workers and retrieving another worker 3 times.

After the gathering phase is the production phase. Take those 3 dice workers you have taken and now place them on different areas of your forge to gather more resources, make charcoal or steel, and forge contracts to make money.

At the end of every season, check to see if any special titles have been earned. Titles bring prestige and hard-earned money.

Finally, roll your 3 dice workers again and prepare the county of Ravenshire for the next season.

—description from the publisher

Pirates of Maracaibo

Set sail for an adventurous raid...for perhaps it will be your last! Face danger and adventure once more while you search high and low for the most valuable treasures the Caribbean has to offer, then quickly find a safe harbor to stash priceless gold, rare emeralds, and iridescent pearls. Explore, stockpile cargo, hire crew, and commandeer rival ships, but don't forget to bury your loot. As you sail, be on the lookout for a place to settle after your life on the high seas has come to an end, but before you do that, you must outpace your opponents as one trip around the Caribbean won't be enough. You must make three trips in order to retire as the richest and greatest buccaneer of all time.

Pirates of Maracaibo is a standalone game in the same franchise as 2019's Maracaibo, and players who are familiar with that game will recognize some beloved concepts from the original. However, new players can jump right in with no prior knowledge of the original game as Pirates of Maracaibo is an independent game with a more accessible rule set. The game plays over three rounds in which you sail the Caribbean, hire crew, ally with other ships, explore the shore, amass the most treasure, and (ideally) retire to a secluded island as the most revered pirate in history. Cast off sailors and swashbucklers, cast off!

—description from the designer

Da ist der Wurm drin

In the dice game Da ist der Wurm drin, players want to be the first to have their worm poke its head out of the compost heap at the end of the garden.

To set up the game board, attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it, while the second slot has a row of strawberries. Each player chooses a color, and places the worm head of that color in the appropriate track on the game board.

On a turn, a player rolls the die, then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn, a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other, then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong, and you discard your tile.)

The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game, players can keep their worms going until one stretches its head off the edge of the larger game board.