Deck / Pool Building

Subatomic: An Atom Building Game

Subatomic: An Atom Building Game is a deck-building game in which players compete to build a number of available elements, which score them points.

Each player starts with the same small deck of cards that consist of proton, neutron, and electron cards. They use these cards to build upon their current atom (by playing these cards face-up as subatomic particles) in an attempt to construct one of the available element cards. Alternatively, players may use their hand of cards to purchase more powerful cards for later use (by playing them in combinations of face-down cards as energy and face-up cards as subatomic particles). Subatomic introduces a unique variation on deck-building with a highly accurate chemistry theme, with the ultimate goal of building elements to score points, but allowing many varying types of strategies.

Neon Gods

Neon Gods is a story of street gangs set in a kaleidoscopic near future of heightened reality inspired by sci-fi cinema of the 1970s and 1980s.

Start your own (legitimate) businesses, and watch them flourish. Recruit the finest disillusioned ne'er-do-wells to hold your territory, and purchase black market resources that'll give you the edge. Be prepared to fight for what's yours because opponents will muscle in on your territory; defend your territory or shed some blood to take over what others have built. And don't forget the cops, who clearly don't have anything better to do than harass innocent business owners such as yourself.

At the end of every third round, players gain points for the territories they control. After nine rounds of play, the player with the most points wins control of the city. The world may not think much of you, but in the back alley glow of the neon night, you can be a god...

Arctic Scavengers: Base Game+HQ+Recon

In the year 2097, the entire Earth was enveloped in a cataclysmic shift in climate, plunging the globe into another ice age. Nearly 90% of the world’s population was eliminated, driving the survivors to band together into loose communities and tribes.

In Arctic Scavengers, you are the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. You and your tribe are pitted against up to four other tribes in a fight for survival. Build up your tribe, skirmish against other players head-to-head, or even bluff your way to victory. The player with the largest tribe at the end of the game is declared the winner!

As the competing tribes develop and grow, headquarters are established for each tribe thanks to the components in the included HQ expansion. This base camp consists of a Tribal Leader (complete with special abilities) and the potential to construct buildings that can be used strategically during game play. Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the "engineering schematics" pile.

As the tribes evolve further and struggle for dominance, information becomes the most valuable currency. In the new world mapped out in the Recon, deception reigns, leading to a need for reconnaissance. This expansion adds new tribe leader roles, new mercenaries, new equipment, and new levels of player interaction (i.e., new ways to make your opponents feel pain).

Arctic Scavengers: Base Game+HQ+Recon comes with a plastic insert to organize all your cards for ease in play setup.

Century: Golem Edition

Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn, players perform one of four actions:

Establish a trade route (by taking a market card)
Make a trade or harvest crystals (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)

The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

Quacks of Quedlinburg

In Die Quacksalber von Quedlinburg, each of the player charlatans ("Quacksalber" in German) makes their own secret brew, drawing ingredients from the shared supply bag to do this. Take care with what you draw, though, for a pinch too many peas will spoil the whole mixture. If you stop in time to cook only the small portion you have, maybe you can then use the income you earn from selling this creation to buy more valuable ingredients in the future, making your next potion even better to bring in many points.