Cities: London

London

London was Treefrog's 2010 Essen release.

(Inspired by the history of the city from just after the Great Fire until 1900, the game has evolved since the description originally listed on the Treefrog website).

London is a 2-4 player game with a playing time of aproximately 90 minutes. Players select cards with varying powers of cashflow, victory points, and poverty penalties, and compete to manage them most efficiently.

"London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favour the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor."

Nearly 250 years of progress is glimpsed in this game. Famous buildings and monuments of the era as well as engineering developments such as streetlights are illustrated on the cards.

The publisher calls London "a relatively simple game that can be played easily within ninety minutes."

Description below is quoted from Kris Hall's BGN interview with Martin Wallace:
http://www.boardgamenews.com/index.php/boardgamenews/comments/kris_hall_...
(Note: Some elements of the game described below have changed as shown in the final rulebook available online)

As with a lot of games, London is about scoring the most VPs. Players manage their hand, selecting cards to play into their building display by laying them out in a line. At some point a player will choose to run his city. They can activate their buildings in whatever order they prefer. The resulting actions can generate money and VPs, reduce poverty or have some other effect specified on the card. Some cards have an entry cost which must be paid before the action can be performed.

Great Fire of London 1666

On Sunday September 2, 1666, Thomas Farriner, the baker to the King, forgot to put out the hearth fire in his shop. This simple act of negligence created a towering and lethal inferno which would eventually destroy 13,000 houses and leave nearly 90 percent of the city's population destitute and homeless...

You are no simple bystander to this tragedy; the future of London lies in your hands.

In The Great Fire of London 1666, the players are men of wealth and standing who own property around London. The Lord Mayor has failed to act and it is down to these mighty men to lead trained bands of militia to fight the fire and save the city. To do so they must decide which districts to sacrifice to the fire and which to protect. Remember, these same men own much of London, thus such choices will shape their own future and greatly affect their wealth and standing.

Use the trained bands to suppress the fire and explosives to destroy blocks of housing to create fire breaks and prevent its spread. Do you choose to protect your own homes, turning a blind eye and allowing the fire to consume your rival's property? Or will you stand as the hero of London, and choose to save as much of the city as possible?

Victory can belong to the player with the most property left after the ashes settle, but stopping the fire and saving London's most famous landmarks may win a more altruistic land owner the hearts and minds of the people.

Save the city, or watch it burn.

Spurensicherung Das Spiel (New Scotland Yard: Crime Scene)

Game description from the publisher:

In New Scotland Yard: Crime Scene, there has been a murder in the heart of London and New Scotland Yard's team of Crime Scene Examiners are investigating the case. There are six pieces of evidence to find, and the race is on to locate each one before the crime scenes are contaminated and the evidence is lost forever.

First, you must collect the forensic test equipment you will need for the investigation. Then, racing around London, you must find where each piece of evidence is located. Visit the scenes, study the clues and perform forensic tests using the tools included in the game. This may sound easy, but speed, a keen eye and attention to detail are essential to success. There is multiple evidence in each location and you will need to use your forensic test equipment with skill and accuracy to ensure you get the correct results.

Once you have successfully determined the location of all six pieces of evidence, return quickly to Scotland Yard and present your findings to the Detective Superintendent ... but be quick, the police are counting on you.

On the Underground

The goal of the game is to build the most successful Underground lines and in doing so gain the most points. You can gain points by connecting your lines to various destinations on the board, and by having the passenger use your lines to travel from station to station.

The player who has best balanced the demands by the time that the deck of destinations is exhausted will be declared the winner.

Letters from Whitechapel

Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner.

The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.