Card Drafting

Gravwell: Escape from the 9th Dimension

In Gravwell: Escape from the 9th Dimension, players command spaceships that have been pulled through a black hole, transporting them into a different dimension. With each ship lacking fuel to get home, each player must collect basic elements from surrounding asteroids, using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home. But in this dimension, moving ships will travel towards the nearest object, which is usually another ship, and when those objects are moving either forward or backward, reaching the warp gate isn't always easy. Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape, the frozen hulks of dead spacecraft litter the escape route – but with careful cardplay, you can slingshot past these derelict craft and be the first to escape from the Gravwell!

This easy-to-learn game uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object, but a few move you away from it. Players will draft fuel cards in each round – picking up three pairs of two cards, with only the top card of each pile being visible – giving you some information as to which moves you can expect from the other spaceships. During a round, each player will play all of his fuel cards in the order of his choosing. During each phase of a round, each player will choose one card, then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didn't expect, you won't always be heading in the direction you thought you would! Each player holds an "Emergency Stop" card that he may tactically play only once per round to avoid such a situation.

Whoever first reaches the warp gate wins, but if no one has escaped after six rounds, then the player who is closest to the gate wins.

Eminent Domain: Escalation

Welcome back, Emperor. The time for unchecked expansion is over. Warmongers raise their flags over weaker empires, while civilized planets take shelter behind peace treaties. Brace yourself for rising tensions in this next chapter of Eminent Domain: Escalation!

This expansion for Eminent Domain, which cannot be played without the base game, puts the following new tools at the Emperor's disposal:

New meaning to the larger-sized ships in Eminent Domain.
Additional Role cards to support a fifth player.
Additional technologies, each with an alternate cost in addition to their normal Research cost.
A new category of technology ("Diverse"), requiring one planet of each type to research.
Optional scenarios for asymmetric starting positions and technologies for each player.

Eminent Domain

Survey the galaxy to expand your civilization – will you colonize nearby planets, or take them over by force? Harvest resources for trade, and do research to improve your technology. Build the best civilization and win the game!

Eminent Domain is a civilization-building game in which your civilization's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards, with just two cards for each Role in it. Every turn you must choose a Role to execute (and like Glory to Rome or Puerto Rico, your opponents will get a chance to follow suit), and in doing so you will add one of those Role cards to your deck. When executing a Role, you can boost its effect by playing cards out of your hand matching the Role you have chosen. For example, the more you Research, the better you get at Researching (because you'll have more Research cards in your deck).

Ascension: Chronicle of the Godslayer

Ascension is a fast paced deckbuilding game designed by Magic Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee. Ascension is a deck-building game where players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters.

Integrates with:

Ascension: Return of the Fallen
Ascension: Storm of Souls
Ascension: Immortal Heroes
Ascension: Rise of Vigil
Ascension: Darkness Unleashed
Ascension: Realms Unraveled

Saqqara

Game description from the publisher:

Welcome to Saqqara (Egypt), the date is about 2125 BC, just before the Heracleopolis revolt.

Set in ancient Egypt in a time of chaos and revolts, Saqqara is a game with lots of bluffing, speculation and development for 3-5 players. The players assume the role of monarch in ancient Egypt and attempt to influence the country's government and economy. They send merchants to the market to collect goods to develop their province, recruit workers to build pyramids, and claim fertile land on the banks of the Nile. The player who succeeds in developing his province best by cunningly making use of the privileges of the pyramids and claiming a large area on the banks of the Nile wins the game and becomes Egypt's new leader.

Watch out for beggars, thieves and sneaky bluffing monarchs from other provinces. They want the same as you: power over Egypt.