Card Drafting

Princess Bride: As You Wish

As You Wish is a Princess Bride game where decisions will need to be made if you're to tell the story of your true love. Each player drafts their cards in a bid to collect sets of icons, all dependent on the desires and needs of the character drawn at the start of a round. The more icons on your group of cards, the more points you'll pull in at the end of play, but beware - some of them are poisoned and can cause you to lose them! As You Wish is a surprisingly tricky game that will keep you on your toes for the duration of play!

Princess Bride: Miracle Pill

In Miracle Pill, a Princess Bride game, players attempt to capture a little magic in the form of a not-so-little pill that will hopefully bring the Man In Black back to life! You'll need to create the perfect mix of ingredients by choosing cards from your hand to create groups of different types. Each round involves drafting cards and revealing them all at the same time, building up your ingredients that will eventually combine together, but remember to follow any immediate instructions that are revealed! In the third and final round you'll add scoring cards to your tableau, making those collections of yours finally pay off! Just remember to cover the finished article in chocolate; we hear that helps when swallowing the pill...

Lucha Jefe

In Lucha Jefe, you are competing with another fight boss to see who can take home three Championship belts first. Players will draft fighters from a starting pool of 8, each with different powers. They will know which of the four fighters their opponent has to choose from, but not which one they're ultimately sending into the ring. Whoever has the highest strength will win the match, unless their fighter's powers change who wins.

Shipwrights of the North Sea

Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!

Aim of the Game

The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship.

Gameplay Overview

The game is played over a series of days (rounds). Each day follows the same pattern:

Morning Phase - Planning (Each player receives 3 cards)
Afternoon Phase - Working (Players take actions and play or discard their 3 cards)
Evening Phase - Resting (Players receive Gold and Workers for the next day)

Printed Components

128 Cards - Featuring 46 unique and stunning illustrations
5 Beautifully Illustrated Player Boards
5 Player Reference Boards
1 Illustrated Rulebook
1 Pioneer Token
5 VP Markers

Wooden Components

5 Gold Ships
25 Oak
25 Wool
25 Iron
50 Workers

Machi Koro: Bright Lights, Big City

You've done a great job as Mayor! Machi Koro: Bright Lights, Big City shows how popular Machi Koro has become! What started as a sleepy town of cheese factories and wheat fields has become a hot tourist destination!

Explore the night life of Machi Koro with a new gameplay set-up that makes each game play unique without ever slowing down the high-paced fun or losing any of the original charm.

Machi Koro: Bright Lights, Big City is a standalone, fast-paced game for 2-5 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of their landmarks wins!