Card Drafting

Warsaw: City of Ruins

Warsaw is a unique city. It is said that it "survived its own death", and there is truth in this. Poland's capital was largely destroyed during the Second World War, and its reconstruction was an exceptional urban development process. Warsaw is a combination of elegant buildings from Saxon times, architecture from between the World Wars, socialist blocks, and modern buildings. Walking through the streets of Warsaw's Wola district, one can see this diversity at a glance. Modern glass office buildings stand next to pre-war automotive garages, and concrete block buildings touch elegant older houses, which show the signs of time's decay. Some call it a spatial mess, while others see in it the residents' determination. Both views are right because that's how Warsaw is. Maybe not the most beautiful, but strong and determined. Nothing reflects the city's character more than its diverse buildings.

In Capital, players jointly build Warsaw over six epochs, from when Warsaw first became the capital at the end of the 16th century through modern times. Each player creates their own district of the city. At the end of each of the six epochs, districts give income and victory points to their owners. After six rounds, whoever has the most points wins.

In more detail, each epoch consists of a construction phase and an income phase, with wars at the end of the third and fourth epochs. During the construction phase of an epoch, players shuffle the city tiles with the current epoch's number, then deal several tiles to each player. Each player chooses one of the tiles, then places it face down onto the table. All players simultaneously reveal their selected tiles, and each player chooses one of two possible actions:

Discard their tile to the box and take three coins from the bank.
Pay the tile's cost in coins and build the tile in their district.

Instead of placing a tile on an empty space, a player may choose to build on top of an existing tile. Simply place the new tile directly onto an existing tile, covering it completely. As a result, the new tile's price is reduced by the price of the older tile that it covers. A player's district can never be larger than a 3×4 or 4×3 rectangle of tiles. Each city tile is divided into four quarters, and each quarter has its own type of building, so a tile can have 1-4 different kinds of buildings. Public buildings and milestones are always separate individual areas, even if they are adjacent to each other. They also occupy an entire tile.

During the income phase, milestones are placed, and players receive coins and victory points.

Ancestree

Description from the publisher:

In the tile-laying game Ancestree, players get to build their personal family trees! During each of three rounds, every player begins with a hand of six ancestor tiles. They choose one and pass the remaining tiles to the next player. The chosen ancestor is then added to the family tree, connected by leaves or hearts. Once five ancestor tiles have been added to the tree, the round ends. Players compare their family tree to those of their neighbors and gain points for the longest connected generations and for coin icons in their tree.

After three rounds, players gain bonus points for all the marriages they have created. The player with the highest score wins!

Arctic Scavengers: Base Game+HQ+Recon

In the year 2097, the entire Earth was enveloped in a cataclysmic shift in climate, plunging the globe into another ice age. Nearly 90% of the world’s population was eliminated, driving the survivors to band together into loose communities and tribes.

In Arctic Scavengers, you are the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. You and your tribe are pitted against up to four other tribes in a fight for survival. Build up your tribe, skirmish against other players head-to-head, or even bluff your way to victory. The player with the largest tribe at the end of the game is declared the winner!

As the competing tribes develop and grow, headquarters are established for each tribe thanks to the components in the included HQ expansion. This base camp consists of a Tribal Leader (complete with special abilities) and the potential to construct buildings that can be used strategically during game play. Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the "engineering schematics" pile.

As the tribes evolve further and struggle for dominance, information becomes the most valuable currency. In the new world mapped out in the Recon, deception reigns, leading to a need for reconnaissance. This expansion adds new tribe leader roles, new mercenaries, new equipment, and new levels of player interaction (i.e., new ways to make your opponents feel pain).

Arctic Scavengers: Base Game+HQ+Recon comes with a plastic insert to organize all your cards for ease in play setup.

Between Two Castles of Mad King Ludwig

Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games.

The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world?

Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles.

This game includes 147 regular room tiles with unique art, 83 other tiles, 20 bonus cards, 7 custom wooden castle tokens, 1 full-color, double-sided scorepad, and a 4-piece Game Trayz custom insert that reduces setup time to less than 60 seconds.

—description from the publisher

Orbis

Orbis is a tactical game of world development and strategic resource management, in which players take on the roles of gods creating their best universes. Utilizing lands lost in the aether, players accumulate worshippers to spend on even more fruitful lands — some of which grant game-changing bonuses. The key to victory lies in having the most creation points (CPs) at the end of the game!

On your turn, you must take a tile from either the nine region tiles in the center of the table or the available God tiles. (A player may take only one God tile throughout the game.) Every time you take a region tile, worshippers of the same color as the tile taken are placed on adjacent tiles, making the tiles left behind more enticing for the next player. Restrictions apply to region tile placement, making each decision tougher than the last!

After fifteen rounds, the game ends when all players have created their universe, at which point CPs are calculated, bonus tiles awarded, and a winner is crowned. Beautifully simple yet rich in strategy, Orbis is a different game each and every time you play it.

Become the best god and craft your most prosperous universe!