Card Drafting

Jaipur

You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds.

Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards.

If you sell cards, you get to sell only one type of good, and you receive as many chips for that good as the number of cards you sold. The chips' values decrease as the game progresses, so you'd better hurry! On the other hand, you receive increasingly high rewards for selling three, four, or five cards of the same good at a time, so you'd better wait!

You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly.

Egizia

The players are builders in Ancient Egypt, competing to get the most fame building different monuments requested by the Pharaoh (the Sphinx, the Obelisk, the Temple, and the Pyramid).

The game lasts 5 turns. In each turn, the players place their pawns on the board, along the banks of the Nile, getting the advantages shown on each square. On the right bank there are fixed squares where the players may get workers, improve their mercantile capabilities, influence the floods (and thus the fertility of the fields) and reserve the right to build the monuments (that are built only after all the placements are done). On the left bank the players may take cards that are deployed randomly on the 10 squares at the start of each turn; some of these cards are kept until the end of the game (cultivable fields, stone quarries, deities granting special advantages), while others are discarded after the use and offer multiple immediate advantages.

In Egizia, the twist on the worker placement mechanic is that the players must place their pawns following the course of the Nile, moving northwards (from the top to the bottom of the board, that is seen from the Mediterranean Sea). In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place his remaining pawns only on the squares below the one he just occupied (note that "pawns" are placed, since "workers" are one of the resources of the game, like grain and stones).

When the placement phase is over, the workers of the players must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player has not enough grain for all his workers, he has to buy it with Victory Points (the ratio is better for players with improved mercantile capabilities, recorded on a specific track on the board).

After that, stones are received from the owned quarries and used to build the monuments (if the right to do was reserved earlier) along with the workers.

When the game ends, the points scored during the game (mainly building the monuments) are added to the bonuses obtained fulfilling certain conditions on the Sphinx cards. Whoever has the highest total is the winner.

Online Play

Yucata (turn-based)

Truffle Shuffle

In the quick-playing, card-drafting game Truffle Shuffle, players take turns selecting truffles from a shared box of overlapping cards in order to make their own arrangements of chocolates to sell. Players can complete a variety of sets, using special modifiers and action cards. With so many different chocolate truffles to unwrap and different ways to combine them, every game of Truffle Shuffle is unique!

—description from the publisher

Santa Monica

In Santa Monica, you are trying to create the most appealing neighborhood in southern California. Will you choose to create a calm, quiet beach focused on nature, a bustling beach full of tourists, or something in-between to appeal to the locals?

Each turn, you draft a feature card from the display to build up either your beach or your street. These features work together to score you victory points. The player with the most points wins!

—description from the publisher

Iwari

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don't know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.