Bluffing

Lupus in Tabula

Werewolves haunt the secluded village known as Tabula: every night some villagers turn into werewolves and slaughter an innocent victim to satisfy their hunger.
Surviving villagers gather every day to discuss the problem: at the end of the discussion, they lynch one person among them, thinking he could be a werewolf.
Can you survive the massacre? Can you solve the mystery of the full moon?

A game for large groups that is already a classic.
To win you need the intuition of a detective... or your best poker face!
The new edition includes:

Deluxe oversized cards featuring original characters
Updated high quality game components
Special Ghost rules that allow everyone to play until the mystery is solved
A new 8-player moderator-free variant
And, of course... The Werehamster!

Lupus takes inspiration from Werewolf, introducing several new and original rules, including the possibility to play a third faction other than werewolves and villagers. The box contains the classic cards representing the werewolves, the seer and the villagers, but it also adds some unique characters such as a werehamster and a medium. Players are not eliminated during the game, but keep playing as 'ghosts'.

Not Alone

It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia?

NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the stranded explorers (the Hunted).

If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives.

If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever.

NOT ALONE is a immersive, thematic card game, where you use guessing, bluffing, hand management, and just a pinch of deck-building to achieve your goal, which is survival for the Hunted... or total assimilation for the Creature!

Hoax

When an unscrupulous business magnate meets an undignified end, a fierce competition for his estate begins.

In Hoax, three to six players each take on the secret identity of a member of Vargas’ family or household. No matter what your identity, your goal is to eliminate all your competitors by catching them in a lie – but making a false accusation will take you out of the game. If you want to make informed accusations, you must amass resources and spend them to investigate other players. To win, you have to both avoid accusations and judiciously make them, all the while making your opponents believe that all your lies are true. Whoever is devious enough to outlast all the other players wins!

Citadels (2016 edition)

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins.

Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.

Saboteur: The Duel

Saboteur: Duel is a standalone version of the famous card game Saboteur for one and two players. When playing alone, you want to collect as much gold as possible by digging new tunnels in the mine; when playing with an opponent, you'll just want to collect more than that player, but naturally your opponent will try to block your progression by all means.

In this card game, you play path or action cards. The path cards form a maze in the direction of the six goal cards, which contain a variable number of gold stones. The action cards are used to hinder your opponent or to help you to repair broken equipment. A greedy troll also lurks in the mine, and you will have to pay him to progress and he doesn't give back any change!