Betting/Wagering

Snail's Pace Race

In this very simple children's game, all six snails are in play regardless of the number of players. Each player bets which two snails will come in first and last. Play goes counter-clockwise; on your turn, you roll both coloured dice and advance the corresponding snails by one square if their colour comes up (or the same snail two squares if its colour comes up twice).

All In

Ice-breaker party game where a player chooses a true/false statement off a card (i.e."I have sung at karaoke bar," "I have never flunked a test") and the other players try to guess whether or not the card reader is telling the truth. They make their decision by placing chips on the either the'TRUE' or 'FALSE' halves of the board (there is no choice but to go 'all in.') Any chips bet on the wrong answer are discarded, and the last player to have any chips in play wins.

DUDO (Liar's Dice)

Liar's Dice is a dice game where each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes". However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.

There is also a public domain dice game known as Liar's Dice. This game is often played with Poker Dice, and differs from the marketed versions in that players only declare on their own hand's value (as opposed to all dice being in play), using poker-hand values.

Kobayakawa

Kobayakawa is a game of bluffing and deduction, and the player that ends up with the highest numbered card wins the round. In this stylish new game from Jun Sasaki, components are kept at a minimum - there are only 15 cards and a handful of crest tokens.

Players each start with a random card in hand, and the rest is put in a pile at the center of the table with the first card flipped face up (this card is called the Kobayakawa).

The rules are simple: Each round, players take a turn and either discard their card face up in front of them and take a new one from the deck, or turn a card from the deck to replace the current Kobayakawa. After each player has taken a turn, they each decide if they want to compete for this round by putting a crest token on their card. Players that decided to compete then all reveal their card at once and compare their number.

The player with the highest number wins, but the player that has the smallest numbered card also adds the number of the current Kobayakawa on top of it.

Example:
Kobayakawa: 8
Player A: 9
Player B: Pass
Player C: 15
Player D: 12

Player C has the highest card value (15), but Player A is declared the winner as the results of the lowest card and the Kobayakawa is 17.

Dune

This game should not be confused with the grail game Dune which has the same name (but is based on the book rather than the movie).

Based on the movie, this version of Dune features photos of the stars on pawns divided into teams of three. Each character has its own strength and guile values. Players can move around the outer desert spaces to harvest monetary units of spice or can move around the inner castle spaces to build up strength. Players can use spice to buy random equipment cards, spice harvesters, or extra boosts of guile when under attack. Players can also invest in the craps-like commodity markets that pay off on certain dice rolls. The artwork is slick, the rules are relatively simple compared to AH's version, and games go fairly quickly since all fights are to the death.

This is a rare & protected game that requires having a membership to play. See a Game Associate for details.