Auction/Bidding

Skull

Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library:

Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes.

Skull & Roses Red features the same gameplay as Skull & Roses, with the only change being alternate rules that allow each player to control two biker gangs. Both Skull & Roses Red and Skull are playable on their own, with each game containing six different biker gangs. Each Skull or Skull & Roses set can be combined with another to allow for games with more than six players.

Magic Money

Merlin the Magnificent has passed away and left behind a marvelous menagerie of magical monsters to be put up for adoption. Bid against your fellow wizards to take home adorable critters of all shapes and sizes. As a magician, money is no object, you can create as much of it as you need to win the auctions, but whoever has spent the most money by the end of the game is out!

In Magic Money, players bid on a creature card every round by writing down secretly an amount of money they are willing to conjure up from thin air. The player who won the previous round of bidding is the auctioneer and takes all the bids. Only the opening bid and the winning bid are revealed to all players.

Once all the creatures have been won, players score their cards winning points for the horn, wings, and heart attributes on their newly won creatures along with any other special abilities that may give additional points or change what they had bid earlier in the game. Players also reveal the sum of all their bids for the game and the greediest wizard, the one who has bid the most, is eliminated.

Guilds

Description from the publisher:

The bloody War of the Seven Kingdoms has been over for more than thirty years, and the kingdom of Anderis is experiencing a period of great expansion, thanks in part to its central position which has quickly transformed it into an important commercial crossroads. New roads have been built in the kingdom, with a new city founded at their meeting point which has grown so much that the King has decided to move the capital there and build a new castle.

Numerous corporations of craftsmen were already present in the city, but now guilds are forming, which are larger and more wide-ranging, powerful and in competition with one another. With the goal of obtaining favor with the King, the guilds will gather together the most prestigious personages within them, not to mention those who can bring the largest influx of money or useful talent.

What better place than the central square to find new members? For this reason, each guild places its tents in the central square every week, inviting the persons it considers most interesting to sign up by incentivizing them with precious gifts. This is certainly not a low-cost operation considering that it can cost many pieces of silver to put together the most convincing gift.

At the same time, each guild must build its headquarters, spending large amounts of gold to enlarge it with a range of luxurious rooms suitable for its members; if this were not enough, the guilds must also take into account the King's current tastes on what is most important for a guild worthy of his approval.

Will you manage to make your guild stand out so that it becomes the most important in the city? Which means will you be willing to use in Guilds to win the King's favor?

Godspeed

The Space Race was a lie.

Look, it's not that the moon landing was faked. It happened. Neil hates the conspiracy theories. The lie is that we ever wanted to go to the moon. We needed a spectacle to show the people. To justify the massive budgets. The agencies.

Neil stepped on a rock 239,000 miles from Earth. Big deal. I stepped on an exoplanet circling Ursae Majoris 18 months earlier. It's a one-way trip -- so there ain't any going home.

No ticker tape parade for me, but that's ok. I'm here for my country. See, the Russians beat us here by a few months. Japanese showed up a few weeks after us. We'll colonize this planet for America. Because there isn't a choice...

Godspeed is a mid-weight worker placement game of extra-terrestrial colonization for 2-5 players with a 60-90 minute playtime. -- From the back of the box

In Godspeed, players play as scientists from one of 5 nations: the USA, Japan, Soviet Union, the European Nations, or India. The game is played in 10 rounds, each with four phases.

High Council Phase -- This is a negotiation phase where Nations will convene to decide how they will respond to an event occurring back on Earth or on the Exoplanet. The top card is drawn from the High Council deck. Nations then decide to respond to the event by assigning the specified Team Member to the event, keeping them from use during the rest of the round. If all Nations respond then everyone gets the bonus. If not, there's a penalty for those that ignored it.
Supply Depot Phase -- This is an auction phase where Nations bid on Supply Depot cards or the first player marker. Players choose cards in the order of their bids. The player with the highest bid may take a second delivery.
Action Phase -- This is a worker placement phase. Nations place Team Members in Action Spaces to take various actions and earn prestige.
Resolution Phase -- In this phase, the Nations produce new resources and return their Team Members home.

Points -- Prestige is gained on 4 tracks (Defense, Exploration, Commerce, and Infrastructure) and your position on these tracks gains you points at the end of the game. You may also gain points by achieving Civilization Milestones (only 1 Nation may claim each Milestone), completing Lunar Season scoring cards (any number of Nations may complete these), building ancient XenoRelics, completing special objective cards, and for left over resources.

The Nation with the most victory points wins.

Adventure Mart

Adventure Mart - The Deck Building Store Management Game.

From dank dungeon entrances to magical market squares, Adventure Marts magically pop into existence wherever they are needed. Busier locations require more than one store, and each one needs a Manager… that’s where you come in!

Outsmart your competition and serve a fantastical array of Adventurers as you battle to make more Gold than your opponents! Adventure Mart is a fresh new take on deck building games with added twists and plenty of player interaction.

The life of a Store Manager is brief but glorious. Can you become Manager of the Week? Or will you be banished to the Abyss?