Area Movement

Romolo o Remo?

Central Italy in the year 753 B.C.: Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The region is also rich in salt ponds, and the salt in this period is worth more than gold. There doesn't exist a better place for a new city!

The two grandsons of the King of Albalonga – the twins Romolo and Remo, descendants of Enea of Troy – don't want to miss an opportunity to dominate the region and, acting against each other, try to establish two cities close to the Tiber river. Their enterprise is not easy as the King of Antemnae and the King of Crustumerium will also fight to dominate this area! Who will prevail?

In Romolo o Remo?, players act as Kings of the new cities in the Latium and have to compete with each other in order to gain control of the whole Region. Players must manage their kingdom and their growing settlement. Two aspects are crucial: the citizens, as players act with citizens to take many different actions, and the territory, as players can act only in the territories they are able to control – excluding when they go to war, of course! If the population grows, they can take more actions, but they must feed all of them as well. Money, resources, trades, city buildings, and specialized characters increase a player's possibilites, and soldiers, mercenaries, and war declarations can change the game's storyline at any moment. Who will able to build the strongest city? Who will be the founder of a new civilization – or perhaps even an Empire?

Cry Havoc

Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork.

Islebound

Set sail in a mystical archipelago filled with bustling towns, sea monsters, pirates, and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure, hiring crew, and conquering or befriending island towns.

In Islebound, you take command of a ship and crew. You sail to island towns, collecting resources, hiring crew, and commissioning buildings for your capital city. Each building has a unique ability, and your combination of buildings can greatly enhance your strength as a trader, builder, or invader. You also recruit pirates and sea monsters to conquer towns, which, once conquered, allow you to complete the town action for free, and charge a fee to opponents if they want to use it. Alternatively, you can complete events that give influence, which can be used to befriend towns.

There are many routes to success. Will you be a ruthless conqueror, careful diplomat, or shrewd merchant in your race to the top?

The player with the most wealth and most-impressive capital city will win the game!

Star Wars: Rebellion

Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players!

Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent:

As the Imperial player, you can command legions of Stormtroopers, swarms of TIEs, Star Destroyers, and even the Death Star. You rule the galaxy by fear, relying on the power of your massive military to enforce your will. To win the game, you need to snuff out the budding Rebel Alliance by finding its base and obliterating it. Along the way, you can subjugate worlds or even destroy them.
As the Rebel player, you can command dozens of troopers, T-47 airspeeders, Corellian corvettes, and fighter squadrons. However, these forces are no match for the Imperial military. In terms of raw strength, you'll find yourself clearly overmatched from the very outset, so you'll need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence. To win the Galactic Civil War, you'll need to sway the galaxy's citizens to your cause. If you survive long enough and strengthen your reputation, you inspire the galaxy to a full-scale revolt, and you win.

Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it.

Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!

Note: This game is available by request only and requires having a membership to play.
See game associate for details.

Sun, Moon, & Stars

Sun, Moon, & Stars is a fast playing, easy to learn game of deduction. Each of the four great totem spirits, Wolf, Deer, Owl, and Serpent, chase their favored celestial bodies through the heavens to be the first to capture them and prove they are the greatest of their peers, The Sun, Moon, and the Stars circle the table, mirroring how they move across the sky. In whose domain will they finally come to rest?

Sun, Moon, & Stars is played with 4 totem animal cards used as hidden roles by the players during the game. There are 11 action cards which move the Sun, Moon, and Stars tokens among the players until one achieves their victory conditions or the game ends. The game is quite short, taking 5 minutes or so to play; players are invited to play until one wins 3 to 5 games.