Area Enclosure

Ringgz

Each player has 12 rings (in four sizes)and 3 bases of the same color. These are placed one at a time, in turn, on one of 25 territories laid out in a five X five pattern. You may place a ring:

i) onto or next to a territory that already has a ring in your color, or

ii) next to a base of your color.

You also may place a base next to a territory that already has a ring in your color. Each territory can accommodate up to four rings as long as all the rings are different sizes. The winner of the territory is the player who has placed the most rings on it when the game ends, which occurs when no one can place any more rings on the board. The bases do not count in the scoring but can be placed on a territory to prevent any other player from placing a ring on it.

Exago

The game is played on a hexagonal board. Each player is given six hexagonal tiles of one color (twelve, in a two-player game). In turn, players put one of their tiles on the board, with the goal of getting four-in-a-row, in a straight line. Each new tile must be placed adjacent to another one (not necessarily of their own color).

When a player has no more tiles, they can move a tile of their own color to another position.

If a group of tiles is isolated due to moving a tile, all isolated tiles (of the smallest group) return to their respective owners, to be used again.

The first to have four pieces in a straight line wins the game. (In this game, a player MUST block the player to their left if that player is in a position to win - even if more than one player is able to win on their next turn.)

Alexandros

Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.

The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first.

Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty.

After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them.

Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring.

Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.

Die Kleinen Zauberlehrlinge

Kaboom! Hiss! A colourful cloud of smoke billows out of the magic cauldron. It's a hot day in the old magic kitchen where the little magician's apprentices are learning the art of brewing magic potions. They need to put plenty of ingredients in the cauldron for this, then it will be time to make a fire. But will it be that easy? Leg of toad and stumbling curse – which of you will be the first?

Magician's Kitchen is played on a square board with five objects placed on it: a cauldron in each corner, and a fireplace in the middle. Each player has four magic ingredients (marbles) which have to be delivered to each of the cauldrons. On his turn, a player takes his apprentice – a big wooden pawn with a bowl on top for holding "ingredients" – and places it on his starting location on the board. He puts one of his ingredients in the bowl (or two, if another player has already delivered all his ingredients). Then he uses his magic wand to push his apprentice toward a cauldron in order to deliver his ingredient. If the apprentice falls, his turn ends, and he has to try again on his next turn.

A player who has already delivered all of his ingredients must try to light the fire by moving the fireball (another marble) to the fireplace. If he succeeds, he wins.

Magician's Kitchen uses magnets and metal balls hidden under the playing surface (at random locations) to create "stumbling" points which make delivering the marbles more difficult. Watch your step!

Kingdom of Solomon

King Solomon presided over a golden age of peace and prosperity in ancient Israel. During this time Solomon instituted an unprecedented building program. As one of Solomon's chief governors, you must procure materials and oversee construction of buildings and roads across the land for the glory of Solomon. You will also help to construct the Temple, one of the wonders of the ancient world.

Kingdom of Solomon is a worker-placement game with a few new twists and turns. Do you claim a resource space, an action space or throw in all your remaining pawns to grab a powerful Bonus Space? Will you spend your resources to extend Solomon's kingdom, take some points in the Market or add to the Temple? These and many other choices await you in this highly interactive game.

You play Kingdom of Solomon in rounds of four phases. You start the round placing your pawns to get resources, take actions or get a bonus. In this placement phase players take turns, each placing one pawn at a time. After all pawns have been placed, players resolve what they get from placing their pawns. This is called the resolution phase, and each player, in turn, resolves the placement of all their pawns before the next player. Next the players can go to the Market to sell or buy resources. In this market phase, like the placement phase, players alternate taking turns, except that players take turns in reverse order. The last shall be first, and the first shall be last. Finally, you build in the building phase. Players, one at a time, can build a building, roads and add blocks to the Temple.

When you place pawns to take actions, you can get an additional resource for a resource space, trade one resource for another, steal a resource from an opponent, get victory points or draw Fortune cards. You can play Fortune cards at any time. Fortune cards provide resources, victory points or special actions. Bonuses your pawns can gain for you include one of every resource, three Fortune cards or victory points with a rearrangement of turn order so you become the new first player.

You use resources to build things. Each thing costs a specific set of resources. The buildings you build give you victory points and additional spots to place pawns for resources or actions. Roads link resource spaces into resource regions so you can get more resources per pawn placed in the resource region. Building Temple blocks give you either victory points or temple tokens that help you gain or keep the High Priest. The High Priest lets you take advantage of another player’s resource region and gives you victory points at the end of the game.

The game ends at the end the round when a player places all his building tokens on building sites, there is a building token on each of the building sites, or the Temple is complete. The player with the most victory points wins.